A Real-Time Gesture-Based Control Framework
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Abstract (arXiv)
We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli, this system enables dancers and performers to not only respond to music but also influence it through their movements. Designed for live performances, interactive installations, and personal use, it offers an immersive experience where users can shape the music in real time. The framework integrates computer vision and machine learning techniques to track and interpret motion, allowing users to manipulate audio elements such as tempo, pitch, effects, and playback sequence. With ongoing training, it achieves user-independent functionality, requiring as few as 50 to 80 samples to label simple gestures. This framework combines gesture training, cue mapping, and audio manipulation to create a dynamic, interactive experience. Gestures are interpreted as input signals, mapped to sound control commands, and used to naturally adjust music elements, showcasing the seamless interplay between human interaction and machine response.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 25 references that are in the map. First posted on arXiv 28 Apr 2025.
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8 of 25 references.
References · 8
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
- 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
- 2019MediaPipe: A Framework for Building Perception Pipelinescited by 583
- 2016Convolutional Pose Machinescited by 325
- 2016Recurrent Human Pose Estimationcited by 27
- 2020Interactive Machine Learning of Musical Gesturecited by 2
- 2023Continuous interaction with a smart speaker via low-dimensional embeddings of dynamic hand posecited by 2
- 2018Mugeetion: Musical Interface Using Facial Gesture and Emotioncited by 1
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