Policy-Based Radiative Transfer: Solving the 2-Level Atom Non-LTE Problem using Soft Actor-Critic Reinforcement Learning
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
We present a novel reinforcement learning (RL) approach for solving the classical 2-level atom non-LTE radiative transfer problem by framing it as a control task in which an RL agent learns a depth-dependent source function S(τ) that self-consistently satisfies the equation of statistical equilibrium (SE). The agent's policy is optimized entirely via reward-based interactions with a radiative transfer engine, without explicit knowledge of the ground truth. This method bypasses the need for constructing approximate lambda operators (Lambda^*) common in accelerated iterative schemes. Additionally, it requires no extensive precomputed labeled datasets to extract a supervisory signal, and avoids backpropagating gradients through the complex RT solver itself. Finally, we show through experiment that a simple feedforward neural network trained greedily cannot solve for SE, possibly due to the moving target nature of the problem. Our Lambda^*-Free method offers potential advantages for complex scenarios (e.g., atmospheres with enhanced velocity fields, multi-dimensional geometries, or complex microphysics) where Lambda^* construction or solver differentiability is challenging. Additionally, the agent can be incentivized to find more efficient policies by manipulating the discount factor, leading to a reprioritization of immediate rewards. If demonstrated to generalize past its training data, this RL framework could serve as an alternative or accelerated formalism to achieve SE. To the best of our knowledge, this study represents the first application of reinforcement learning in solar physics that directly solves for a fundamental physical constraint.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 5 of its 40 references that are in the map. First posted on arXiv 22 Apr 2025.
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5 of 40 references.
References · 5
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2021Accelerating non-LTE synthesis and inversions with graph networkscited by 2
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