Feature-Preserving Mesh Decimation for Normal Integration
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Abstract (arXiv)
Normal integration reconstructs 3D surfaces from normal maps obtained e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require large computational resources for integration at high resolutions. In this work, we replace the dense pixel grid with a sparse anisotropic triangle mesh prior to normal integration. We adapt the triangle mesh to the local geometry in the case of complex surface structures and remove oversampling from flat featureless regions. For high-resolution images, the resulting compression reduces normal integration runtimes from hours to minutes while maintaining high surface accuracy. Our main contribution is the derivation of the well-known quadric error measure from mesh decimation for screen space applications and its combination with optimal Delaunay triangulation.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 7 of its 37 references that are in the map. First posted on arXiv 1 Apr 2025.
Builds on
7 of 37 references.
References · 7
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 441
- 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
- 2017Normal Integration: A Surveycited by 21
- 2021LUCES: A Dataset for Near-Field Point Light Source Photometric Stereocited by 15
- 2024CWF: Consolidating Weak Features in High-quality Mesh Simplificationcited by 8
- 2024An Adaptive Screen-Space Meshing Approach for Normal Integrationcited by 7
- 2020Least squares surface reconstruction on arbitrary domainscited by 6
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Citing papers per year: 2026: 1.
1 paper.