Good Actions Succeed, Bad Actions Generalize: A Case Study on Why RL Generalizes Better
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Abstract (arXiv)
Supervised learning (SL) and reinforcement learning (RL) are both widely used to train general-purpose agents for complex tasks, yet their generalization capabilities and underlying mechanisms are not yet fully understood. In this paper, we provide a direct comparison between SL and RL in terms of zero-shot generalization. Using the Habitat visual navigation task as a testbed, we evaluate Proximal Policy Optimization (PPO) and Behavior Cloning (BC) agents across two levels of generalization: state-goal pair generalization within seen environments and generalization to unseen environments. Our experiments show that PPO consistently outperforms BC across both zero-shot settings and performance metrics-success rate and SPL. Interestingly, even though additional optimal training data enables BC to match PPO's zero-shot performance in SPL, it still falls significantly behind in success rate. We attribute this to a fundamental difference in how models trained by these algorithms generalize: BC-trained models generalize by imitating successful trajectories, whereas TD-based RL-trained models generalize through combinatorial experience stitching-leveraging fragments of past trajectories (mostly failed ones) to construct solutions for new tasks. This allows RL to efficiently find solutions in vast state space and discover novel strategies beyond the scope of human knowledge. Besides providing empirical evidence and understanding, we also propose practical guidelines for improving the generalization capabilities of RL and SL through algorithm design.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 12 of its 16 references that are in the map. First posted on arXiv 19 Mar 2025.
Builds on
12 of 16 references.
References · 12
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,146
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,528
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
- 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
- 2025Robust Autonomy Emerges from Self-Playcited by 64
- 2024Closing the Gap between TD Learning and Supervised Learning -- A Generalisation Point of Viewcited by 26
- 2019Benchmarking Classic and Learned Navigation in Complex 3D Environmentscited by 24
- 2019To Learn or Not to Learn: Analyzing the Role of Learning for Navigation in Virtual Environmentscited by 5
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Citing papers per year: 2025: 1; 2026: 2.
3 papers.
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