mlsanityData to 14 Oct 2026

A New Benchmark for Online Learning with Budget-Balancing Constraints

arXiv 2503.14796 ↗First posted 19 Mar 2025cs.LG cs.GTcited by 3

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Abstract (arXiv)

The adversarial Bandit with Knapsack problem is a multi-armed bandits problem with budget constraints and adversarial rewards and costs. In each round, a learner selects an action to take and observes the reward and cost of the selected action. The goal is to maximize the sum of rewards while satisfying the budget constraint. The classical benchmark to compare against is the best fixed distribution over actions that satisfies the budget constraint in expectation. Unlike its stochastic counterpart, where rewards and costs are drawn from some fixed distribution (Badanidiyuru et al., 2018), the adversarial BwK problem does not admit a no-regret algorithm for every problem instance due to the "spend-or-save" dilemma (Immorlica et al., 2022). A key problem left open by existing works is whether there exists a weaker but still meaningful benchmark to compare against such that no-regret learning is still possible. In this work, we present a new benchmark to compare against, motivated both by real-world applications such as autobidding and by its underlying mathematical structure. The benchmark is based on the Earth Mover's Distance (EMD), and we show that sublinear regret is attainable against any strategy whose spending pattern is within EMD o(T2) of any sub-pacing spending pattern. As a special case, we obtain results against the "pacing over windows" benchmark, where we partition time into disjoint windows of size w and allow the benchmark strategies to choose a different distribution over actions for each window while satisfying a pacing budget constraint. Against this benchmark, our algorithm obtains a regret bound of tildeO(T/√w+√wT). We also show a matching lower bound, proving the optimality of our algorithm in this important special case. In addition, we provide further evidence of the necessity of the EMD condition for obtaining a sublinear regret.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 20 of its 30 references that are in the map. First posted on arXiv 19 Mar 2025.

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20 of 30 references.

References · 20

  1. 2019Introduction to Multi-Armed Banditscited by 481
  2. 2013Bandits with Knapsackscited by 164
  3. 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
  4. 2017Online Convex Optimization with Stochastic Constraintscited by 95
  5. 2014Bandits with concave rewards and convex knapsackscited by 83
  6. 2018Adversarial Bandits with Knapsackscited by 73
  7. 2015Adaptive Algorithms for Online Convex Optimization with Long-term Constraintscited by 65
  8. 2017Online Convex Optimization with Time-Varying Constraintscited by 56
  9. 2020Dual Mirror Descent for Online Allocation Problemscited by 52
  10. 2018Online convex optimization for cumulative constraintscited by 47
  11. 2022A Unifying Framework for Online Optimization with Long-Term Constraintscited by 41
  12. 2021Regret and Cumulative Constraint Violation Analysis for Online Convex Optimization with Long Term Constraintscited by 39
8 more
  1. 2023Optimal Algorithms for Online Convex Optimization with Adversarial Constraintscited by 34
  2. 2019Online Primal-Dual Mirror Descent under Stochastic Constraintscited by 31
  3. 2022Contextual Bandits with Packing and Covering Constraints: A Modular Lagrangian Approach via Regressioncited by 30
  4. 2024Auto-bidding and Auctions in Online Advertising: A Surveycited by 26
  5. 2022Non-stationary Bandits with Knapsackscited by 25
  6. 2017Bandit Convex Optimization for Scalable and Dynamic IoT Managementcited by 24
  7. 2020Online Learning with Vector Costs and Bandits with Knapsackscited by 20
  8. 2023Online Learning under Budget and ROI Constraints via Weak Adaptivitycited by 5

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Citing papers per year: 2025: 1; 2026: 2.

3 papers.