mlsanityData to 14 Oct 2026

Limb-Aware Virtual Try-On Network with Progressive Clothing Warping

arXiv 2503.14074 ↗First posted 18 Mar 2025cs.CVcited by 5

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Abstract (arXiv)

Image-based virtual try-on aims to transfer an in-shop clothing image to a person image. Most existing methods adopt a single global deformation to perform clothing warping directly, which lacks fine-grained modeling of in-shop clothing and leads to distorted clothing appearance. In addition, existing methods usually fail to generate limb details well because they are limited by the used clothing-agnostic person representation without referring to the limb textures of the person image. To address these problems, we propose Limb-aware Virtual Try-on Network named PL-VTON, which performs fine-grained clothing warping progressively and generates high-quality try-on results with realistic limb details. Specifically, we present Progressive Clothing Warping (PCW) that explicitly models the location and size of in-shop clothing and utilizes a two-stage alignment strategy to progressively align the in-shop clothing with the human body. Moreover, a novel gravity-aware loss that considers the fit of the person wearing clothing is adopted to better handle the clothing edges. Then, we design Person Parsing Estimator (PPE) with a non-limb target parsing map to semantically divide the person into various regions, which provides structural constraints on the human body and therefore alleviates texture bleeding between clothing and body regions. Finally, we introduce Limb-aware Texture Fusion (LTF) that focuses on generating realistic details in limb regions, where a coarse try-on result is first generated by fusing the warped clothing image with the person image, then limb textures are further fused with the coarse result under limb-aware guidance to refine limb details. Extensive experiments demonstrate that our PL-VTON outperforms the state-of-the-art methods both qualitatively and quantitatively.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 45 of its 75 references that are in the map. First posted on arXiv 18 Mar 2025.

Builds on

45 of 75 references.

References · 45

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33 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 3.

5 papers.