ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies
Not on the map. Why?
Abstract (arXiv)
Preserving semantics, in particular in terms of contacts, is a key challenge when retargeting motion between characters of different morphologies. Our solution relies on a low-dimensional embedding of the character's mesh, based on rigged key vertices that are automatically transferred from the source to the target. Motion descriptors are extracted from the trajectories of these key vertices, providing an embedding that contains combined semantic information about both shape and pose. A novel, adaptive algorithm is then used to automatically select and weight the most relevant features over time, enabling us to efficiently optimize the target motion until it conforms to these constraints, so as to preserve the semantics of the source motion. Our solution allows extensions to several novel use-cases where morphology and mesh contacts were previously overlooked, such as multi-character retargeting and motion transfer on uneven terrains. As our results show, our method is able to achieve real-time retargeting onto a wide variety of characters. Extensive experiments and comparison with state-of-the-art methods using several relevant metrics demonstrate improved results, both in terms of motion smoothness and contact accuracy.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 28 Feb 2025.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrationscited by 6
- 2026Skinned Motion Retargeting with Spatially Adaptive Interaction Guidancecited by 1
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimizationcited by 0
- 2026ReFM: Semantic-Aware Refinement Flow Model for Motion Retargetingcited by 0
- 2026ReFM: Semantic-Aware Refinement Flow Model for Motion Retargeting25 Sep 2026
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance19 May 2026
- 2026Learning Whole-Body Human-Humanoid Interaction from Human-Human Demonstrations14 Jan 2026