mlsanityData to 14 Oct 2026

TSS GAZ PTP: Towards Improving Gumbel AlphaZero with Two-stage Self-play for Multi-constrained Electric Vehicle Routing Problems

arXiv 2502.15777 ↗First posted 17 Feb 2025eess.SY cs.AI cs.SYcited by 0

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Abstract (arXiv)

Recently, Gumbel AlphaZero~(GAZ) was proposed to solve classic combinatorial optimization problems such as TSP and JSSP by creating a carefully designed competition model~(consisting of a learning player and a competitor player), which leverages the idea of self-play. However, if the competitor is too strong or too weak, the effectiveness of self-play training can be reduced, particularly in complex CO problems. To address this problem, we further propose a two-stage self-play strategy to improve the GAZ method~(named TSS GAZ PTP). In the first stage, the learning player uses the enhanced policy network based on the Gumbel Monte Carlo Tree Search~(MCTS), and the competitor uses the historical best trained policy network~(acts as a greedy player). In the second stage, we employ Gumbel MCTS for both players, which makes the competition fiercer so that both players can continuously learn smarter trajectories. We first investigate the performance of our proposed TSS GAZ PTP method on TSP since it is also used as a test problem by the original GAZ. The results show the superior performance of TSS GAZ PTP. Then we extend TSS GAZ PTP to deal with multi-constrained Electric Vehicle Routing Problems~(EVRP), which is a recently well-known real application research topic and remains challenging as a complex CO problem. Impressively, the experimental results show that the TSS GAZ PTP outperforms the state-of-the-art Deep Reinforcement Learning methods in all types of instances tested and outperforms the optimization solver in tested large-scale instances, indicating the importance and promising of employing more dynamic self-play strategies for complex CO problems.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 8 of its 27 references that are in the map. First posted on arXiv 17 Feb 2025.

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8 of 27 references.

References · 8

  1. 2018Attention, Learn to Solve Routing Problems!cited by 656
  2. 2017Emergent Complexity via Multi-Agent Competitioncited by 120
  3. 2018Ranked Reward: Enabling Self-Play Reinforcement Learning for Combinatorial Optimizationcited by 27
  4. 2021Learning to Optimize Industry-Scale Dynamic Pickup and Delivery Problemscited by 15
  5. 2020Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learningcited by 6
  6. 2021Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learningcited by 6
  7. 2023Policy-Based Self-Competition for Planning Problemscited by 3
  8. 2024SmartPathfinder: Pushing the Limits of Heuristic Solutions for Vehicle Routing Problem with Drones Using Reinforcement Learningcited by 1

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  3. 2024Electric Vehicle Routing Problem for Emergency Power Supply: Towards Telecom Base Station Relief
  4. 2022Travel the Same Path: A Novel TSP Solving Strategy
  5. 2025Hybridising Reinforcement Learning and Heuristics for Hierarchical Directed Arc Routing Problems
  6. 2024iMTSP: Solving Min-Max Multiple Traveling Salesman Problem with Imperative Learning
  7. 2025Navigating Intelligence: A Survey of Google OR-Tools and Machine Learning for Global Path Planning in Autonomous Vehicles
  8. 2024Threshold UCT: Cost-Constrained Monte Carlo Tree Search with Pareto Curves