Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning
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Abstract (arXiv)
AlphaZero has achieved impressive performance in deep reinforcement learning by utilizing an architecture that combines search and training of a neural network in self-play. Many researchers are looking for ways to reproduce and improve results for other games/tasks. However, the architecture is designed to learn from scratch, tabula rasa, accepting a cold-start problem in self-play. Recently, a warm-start enhancement method for Monte Carlo Tree Search was proposed to improve the self-play starting phase. It employs a fixed parameter I^prime to control the warm-start length. Improved performance was reported in small board games. In this paper we present results with an adaptive switch method. Experiments show that our approach works better than the fixed I^prime, especially for "deep," tactical, games (Othello and Connect Four). We conjecture that the adaptive value for I^prime is also influenced by the size of the game, and that on average I^prime will increase with game size. We conclude that AlphaZero-like deep reinforcement learning benefits from adaptive rollout based warm-start, as Rapid Action Value Estimate did for rollout-based reinforcement learning 15 years ago.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 7 of its 34 references that are in the map. First posted on arXiv 13 May 2021.
Builds on
7 of 34 references.
References · 7
- 2014Deep Learning in Neural Networks: An Overviewcited by 765
- 2017Learning to Plan Chemical Synthesescited by 175
- 2019Accelerating Self-Play Learning in Gocited by 60
- 2020Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learningcited by 6
- 2020Warm-Start AlphaZero Self-Play Search Enhancementscited by 5
- 2018Assessing the Potential of Classical Q-learning in General Game Playingcited by 4
- 2020Analysis of Hyper-Parameters for Small Games: Iterations or Epochs in Self-Play?cited by 2
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Citing papers per year: 2021: 1; 2022: 2; 2023: 1; 2024: 1; 2025: 1.
6 papers.
- 2021AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training Partnercited by 5
- 2022Training Characteristic Functions with Reinforcement Learning: XAI-methods play Connect Fourcited by 3
- 2022Generalised agent for solving higher board states of tic tac toe using Reinforcement Learningcited by 1
- 2023Towards Tackling MaxSAT by Combining Nested Monte Carlo with Local Searchcited by 0
- 2024AlphaViT: A flexible game-playing AI for multiple games and variable board sizescited by 0
- 2025TSS GAZ PTP: Towards Improving Gumbel AlphaZero with Two-stage Self-play for Multi-constrained Electric Vehicle Routing Problemscited by 0
- 2025TSS GAZ PTP: Towards Improving Gumbel AlphaZero with Two-stage Self-play for Multi-constrained Electric Vehicle Routing Problems17 Feb 2025
- 2024AlphaViT: A flexible game-playing AI for multiple games and variable board sizes25 Aug 2024
- 2023Towards Tackling MaxSAT by Combining Nested Monte Carlo with Local Search26 Feb 2023
- 2022Generalised agent for solving higher board states of tic tac toe using Reinforcement Learning23 Dec 2022
- 2022Training Characteristic Functions with Reinforcement Learning: XAI-methods play Connect Four23 Feb 2022
- 2021AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training Partner11 Nov 2021