SPRIG: Stackelberg Perception-Reinforcement Learning with Internal Game Dynamics
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Deep reinforcement learning agents often face challenges to effectively coordinate perception and decision-making components, particularly in environments with high-dimensional sensory inputs where feature relevance varies. This work introduces SPRIG (Stackelberg Perception-Reinforcement learning with Internal Game dynamics), a framework that models the internal perception-policy interaction within a single agent as a cooperative Stackelberg game. In SPRIG, the perception module acts as a leader, strategically processing raw sensory states, while the policy module follows, making decisions based on extracted features. SPRIG provides theoretical guarantees through a modified Bellman operator while preserving the benefits of modern policy optimization. Experimental results on the Atari BeamRider environment demonstrate SPRIG's effectiveness, achieving around 30% higher returns than standard PPO through its game-theoretical balance of feature extraction and decision-making.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 20 Feb 2025.
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