mlsanityData to 14 Oct 2026

Efficient and Optimal Policy Gradient Algorithm for Corrupted Multi-armed Bandits

arXiv 2502.14146 ↗First posted 19 Feb 2025cs.LGcited by 0

On the map: Deep reinforcement learning methods → RL theory and sample complexity

Abstract (arXiv)

In this paper, we consider the stochastic multi-armed bandits problem with adversarial corruptions, where the random rewards of the arms are partially modified by an adversary to fool the algorithm. We apply the policy gradient algorithm SAMBA to this setting, and show that it is computationally efficient, and achieves a state-of-the-art O(Klog T/Delta) + O(C/Delta) regret upper bound, where K is the number of arms, C is the unknown corruption level, Delta is the minimum expected reward gap between the best arm and other ones, and T is the time horizon. Compared with the best existing efficient algorithm (e.g., CBARBAR), whose regret upper bound is O(Klog2 T/Delta) + O(C), we show that SAMBA reduces one log T factor in the regret bound, while maintaining the corruption-dependent term to be linear with C. This is indeed asymptotically optimal. We also conduct simulations to demonstrate the effectiveness of SAMBA, and the results show that SAMBA outperforms existing baselines.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 19 Feb 2025.

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