mlsanityData to 14 Oct 2026

From Gaming to Research: GTA V for Synthetic Data Generation for Robotics and Navigations

arXiv 2502.12303 ↗First posted 17 Feb 2025cs.CVcited by 2

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Abstract (arXiv)

In computer vision, the development of robust algorithms capable of generalizing effectively in real-world scenarios more and more often requires large-scale datasets collected under diverse environmental conditions. However, acquiring such datasets is time-consuming, costly, and sometimes unfeasible. To address these limitations, the use of synthetic data has gained attention as a viable alternative, allowing researchers to generate vast amounts of data while simulating various environmental contexts in a controlled setting. In this study, we investigate the use of synthetic data in robotics and navigation, specifically focusing on Simultaneous Localization and Mapping (SLAM) and Visual Place Recognition (VPR). In particular, we introduce a synthetic dataset created using the virtual environment of the video game Grand Theft Auto V (GTA V), along with an algorithm designed to generate a VPR dataset, without human supervision. Through a series of experiments centered on SLAM and VPR, we demonstrate that synthetic data derived from GTA V are qualitatively comparable to real-world data. Furthermore, these synthetic data can complement or even substitute real-world data in these applications. This study sets the stage for the creation of large-scale synthetic datasets, offering a cost-effective and scalable solution for future research and development.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 14 of its 37 references that are in the map. First posted on arXiv 17 Feb 2025.

Builds on

14 of 37 references.

References · 14

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2016Playing for Data: Ground Truth from Computer Gamescited by 818
  3. 2020Virtual KITTI 2cited by 353
  4. 2020Long-term Human Motion Prediction with Scene Contextcited by 192
  5. 2024RTAB-Map as an Open-Source Lidar and Visual SLAM Library for Large-Scale and Long-Term Online Operationcited by 62
  6. 2020The Newer College Dataset: Handheld LiDAR, Inertial and Vision with Ground Truthcited by 61
  7. 2019Are We Ready for Service Robots? The OpenLORIS-Scene Datasets for Lifelong SLAMcited by 42
  8. 2018Single-View Place Recognition under Seasonal Changescited by 35
  9. 2019Precise Synthetic Image and LiDAR (PreSIL) Dataset for Autonomous Vehicle Perceptioncited by 29
  10. 2022The Revisiting Problem in Simultaneous Localization and Mapping: A Survey on Visual Loop Closure Detectioncited by 29
  11. 2021Leveraging Synthetic Data in Object Detection on Unmanned Aerial Vehiclescited by 22
  12. 2023High-Resolution Synthetic RGB-D Datasets for Monocular Depth Estimationcited by 10
2 more
  1. 2018G2D: from GTA to Datacited by 9
  2. 2018Benchmarking and Comparing Popular Visual SLAM Algorithmscited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.