FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization
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Abstract (arXiv)
Creating new fonts requires a lot of human effort and professional typographic knowledge. Despite the rapid advancements of automatic font generation models, existing methods require users to prepare pre-designed characters with target styles using font-editing software, which poses a problem for non-expert users. To address this limitation, we propose FontCraft, a system that enables font generation without relying on pre-designed characters. Our approach integrates the exploration of a font-style latent space with human-in-the-loop preferential Bayesian optimization and multimodal references, facilitating efficient exploration and enhancing user control. Moreover, FontCraft allows users to revisit previous designs, retracting their earlier choices in the preferential Bayesian optimization process. Once users finish editing the style of a selected character, they can propagate it to the remaining characters and further refine them as needed. The system then generates a complete outline font in OpenType format. We evaluated the effectiveness of FontCraft through a user study comparing it to a baseline interface. Results from both quantitative and qualitative evaluations demonstrate that FontCraft enables non-expert users to design fonts efficiently.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Feb 2025.
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Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025XAgen: An Explainability Tool for Identifying and Correcting Failures in Multi-Agent Workflowscited by 3
- 2026VecGlypher: Unified Vector Glyph Generation with Language Modelscited by 3
- 2025Efficient Visual Appearance Optimization by Learning from Prior Preferencescited by 2
- 2026GimmBO: Interactive Generative Image Model Merging via Bayesian Optimizationcited by 0
- 2026Cost-Aware Bayesian Optimization for Prototyping Interactive Devicescited by 0
- 2026Adaptive Prompt Elicitation for Text-to-Image Generationcited by 0
- 2026DesigNet: Learning to Draw Vector Graphics as Designers Docited by 0
- 2026DesigNet: Learning to Draw Vector Graphics as Designers Do7 Apr 2026
- 2026VecGlypher: Unified Vector Glyph Generation with Language Models25 Feb 2026
- 2026Adaptive Prompt Elicitation for Text-to-Image Generation4 Feb 2026
- 2026Cost-Aware Bayesian Optimization for Prototyping Interactive Devices2 Feb 2026
- 2026GimmBO: Interactive Generative Image Model Merging via Bayesian Optimization26 Jan 2026
- 2025XAgen: An Explainability Tool for Identifying and Correcting Failures in Multi-Agent Workflows19 Dec 2025
- 2025Efficient Visual Appearance Optimization by Learning from Prior Preferences21 Jul 2025