mlsanityData to 14 Oct 2026

FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization

arXiv 2502.11399 ↗First posted 17 Feb 2025cs.HCcited by 7

Not on the map. Why?

Abstract (arXiv)

Creating new fonts requires a lot of human effort and professional typographic knowledge. Despite the rapid advancements of automatic font generation models, existing methods require users to prepare pre-designed characters with target styles using font-editing software, which poses a problem for non-expert users. To address this limitation, we propose FontCraft, a system that enables font generation without relying on pre-designed characters. Our approach integrates the exploration of a font-style latent space with human-in-the-loop preferential Bayesian optimization and multimodal references, facilitating efficient exploration and enhancing user control. Moreover, FontCraft allows users to revisit previous designs, retracting their earlier choices in the preferential Bayesian optimization process. Once users finish editing the style of a selected character, they can propagate it to the remaining characters and further refine them as needed. The system then generates a complete outline font in OpenType format. We evaluated the effectiveness of FontCraft through a user study comparing it to a baseline interface. Results from both quantitative and qualitative evaluations demonstrate that FontCraft enables non-expert users to design fonts efficiently.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Feb 2025.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 5.

7 papers.