mlsanityData to 7 Oct 2026

Predicting 3D representations for Dynamic Scenes

arXiv 2501.16617 ↗First posted 28 Jan 2025cs.CVcited by 2

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Abstract (arXiv)

We present a novel framework for dynamic radiance field prediction given monocular video streams. Unlike previous methods that primarily focus on predicting future frames, our method goes a step further by generating explicit 3D representations of the dynamic scene. The framework builds on two core designs. First, we adopt an ego-centric unbounded triplane to explicitly represent the dynamic physical world. Second, we develop a 4D-aware transformer to aggregate features from monocular videos to update the triplane. Coupling these two designs enables us to train the proposed model with large-scale monocular videos in a self-supervised manner. Our model achieves top results in dynamic radiance field prediction on NVIDIA dynamic scenes, demonstrating its strong performance on 4D physical world modeling. Besides, our model shows a superior generalizability to unseen scenarios. Notably, we find that our approach emerges capabilities for geometry and semantic learning.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Jan 2025.

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Citing papers per year: 2025: 1; 2026: 1.

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  1. 2024Diffusion Priors for Dynamic View Synthesis from Monocular Videos
  2. 2023Consistent4D: Consistent 360deg Dynamic Object Generation from Monocular Video
  3. 2025SHaDe: Compact and Consistent Dynamic 3D Reconstruction via Tri-Plane Deformation and Latent Diffusion
  4. 2026RAYNOVA: Scale-Temporal Autoregressive World Modeling in Ray Space
  5. 2025Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos
  6. 2024Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis
  7. 2026Flex-π: A Multi-Stream World-Action Model with Compute Flexibility
  8. 2024Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields