Human-Inspired Multi-Level Reinforcement Learning
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Abstract (arXiv)
Reinforcement learning (RL), a common tool in decision making, learns control policies from various experiences based on the associated cumulative return/rewards without treating them differently. Humans, on the contrary, often learn to distinguish from discrete levels of performance and extract the underlying insights/information (beyond reward signals) towards their decision optimization. For instance, when learning to play tennis, a human player does not treat all unsuccessful attempts equally. Missing the ball completely signals a more severe mistake than hitting it out of bounds (although the cumulative rewards can be similar for both cases). Learning effectively from multi-level experiences is essential in human decision making. This motivates us to develop a novel multi-level RL method that learns from multi-level experiences via extracting multi-level information. At the low level of information extraction, we utilized the existing rating-based reinforcement learning to infer inherent reward signals that illustrate the value of states or state-action pairs accordingly. At the high level of information extraction, we propose to extract important directional information from different-level experiences so that policies can be updated towards desired deviation from these different levels of experiences. Specifically, we propose a new policy loss function that penalizes distribution similarities between the current policy and different-level experiences, and assigns different weights to the penalty terms based on the performance levels. Furthermore, the integration of the two levels towards multi-level RL guides the agent toward policy improvements that benefit both reward improvement and policy improvement, hence yielding a similar learning mechanism as humans.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 11 of its 21 references that are in the map. First posted on arXiv 13 Jan 2025.
Builds on
11 of 21 references.
References · 11
- 2017Deep reinforcement learning from human preferencescited by 3,846
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2018DeepMind Control Suitecited by 935
- 2018Behavioral Cloning from Observationcited by 482
- 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 322
- 2017Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewardscited by 302
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 153
- 2018Reinforcement Learning from Imperfect Demonstrationscited by 74
- 2023Rating-based Reinforcement Learningcited by 14
- 2024Crowd-PrefRL: Preference-Based Reward Learning from Crowdscited by 7
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Citing papers per year: 2025: 1.
1 paper.
- 2025Multi-Task Reward Learning from Human Ratingscited by 2
- 2025Multi-Task Reward Learning from Human Ratings10 Jun 2025