The Partially Observable Off-Switch Game
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Abstract (arXiv)
A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In practice, however, humans have only limited information. Moreover, in many of the settings where the shutdown problem is most concerning, AIs might have vast amounts of private information. To capture these differences in knowledge, we introduce the Partially Observable Off-Switch Game (PO-OSG), a game-theoretic model of the shutdown problem with asymmetric information. Unlike when the human has full observability, we find that in optimal play, even AI agents assisting perfectly rational humans sometimes avoid shutdown. As expected, increasing the amount of communication or information available always increases (or leaves unchanged) the agents' expected common payoff. But counterintuitively, introducing bounded communication can make the AI defer to the human less in optimal play even though communication mitigates information asymmetry. In particular, communication sometimes enables new optimal behavior requiring strategic AI deference to achieve outcomes that were previously inaccessible. Thus, designing safe artificial agents in the presence of asymmetric information requires careful consideration of the tradeoffs between maximizing payoffs (potentially myopically) and maintaining AIs' incentives to defer to humans.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 6 of its 31 references that are in the map. First posted on arXiv 25 Nov 2024.
Builds on
6 of 31 references.
References · 6
- 2016Cooperative Inverse Reinforcement Learningcited by 298
- 2013The Complexity of Decentralized Control of Markov Decision Processescited by 225
- 2024When Your AIs Deceive You: Challenges of Partial Observability in Reinforcement Learning from Human Feedbackcited by 17
- 2017Incorrigibility in the CIRL Frameworkcited by 9
- 2024On the Limitations of Markovian Rewards to Express Multi-Objective, Risk-Sensitive, and Modal Taskscited by 9
- 2017A Game-Theoretic Analysis of the Off-Switch Gamecited by 8
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Citing papers per year: 2025: 4; 2026: 1.
5 papers.
- 2025Core Safety Values for Provably Corrigible Agentscited by 4
- 2025The Oversight Game: Learning to Cooperatively Balance an AI Agent's Safety and Autonomycited by 3
- 2025Flexible Agent Alignment with Goal Inference from Open-Ended Dialogcited by 0
- 2025Corrigibility Transformation: Constructing Goals That Accept Updatescited by 0
- 2026Relative Principals, Pluralistic Alignment, and the Structural Value Alignment Problemcited by 0
- 2026Relative Principals, Pluralistic Alignment, and the Structural Value Alignment Problem22 Apr 2026
- 2025The Oversight Game: Learning to Cooperatively Balance an AI Agent's Safety and Autonomy30 Oct 2025
- 2025Corrigibility Transformation: Constructing Goals That Accept Updates17 Oct 2025
- 2025Flexible Agent Alignment with Goal Inference from Open-Ended Dialog20 Aug 2025
- 2025Core Safety Values for Provably Corrigible Agents28 Jul 2025