A multidimensional measurement of photorealistic avatar quality of experience
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Abstract (arXiv)
Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However, recent photorealistic avatar publications do not provide subjective tests of the avatars to measure human usability factors. We provide an open source test framework to subjectively measure photorealistic avatar performance in ten dimensions: realism, trust, comfortableness using, comfortableness interacting with, appropriateness for work, creepiness, formality, affinity, resemblance to the person, and emotion accuracy. Using telecommunication scenarios, we show that the correlation of nine of these subjective metrics with PSNR, SSIM, LPIPS, FID, and FVD is weak, and moderate for emotion accuracy. The crowdsourced subjective test framework is highly reproducible and accurate when compared to a panel of experts. We analyze a wide range of avatars from photorealistic to cartoon-like and show that some photorealistic avatars are approaching real video performance based on these dimensions. We also find that for avatars above a certain level of realism, eight of these measured dimensions are strongly correlated. This means that avatars that are not as realistic as real video will have lower trust, comfortableness using, comfortableness interacting with, appropriateness for work, formality, and affinity, and higher creepiness compared to real video. In addition, because there is a strong linear relationship between avatar affinity and realism, there is no uncanny valley effect for photorealistic avatars in the telecommunication scenario. We suggest several extensions of this test framework for future work and discuss design implications for telecommunication systems. The test framework is available at https://github.com/microsoft/P.910.
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References · 17
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- 2021Speech Drives Templates: Co-Speech Gesture Synthesis with Learned Templatescited by 57
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- 2024MegActor: Harness the Power of Raw Video for Vivid Portrait Animationcited by 27
- 2024Make-Your-Anchor: A Diffusion-based 2D Avatar Generation Frameworkcited by 26
- 2022ConferencingSpeech 2022 Challenge: Non-intrusive Objective Speech Quality Assessment (NISQA) Challenge for Online Conferencing Applicationscited by 15
- 2024UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Texturescited by 13
5 more
- 2024Disentangling Foreground and Background Motion for Enhanced Realism in Human Video Generationcited by 6
- 2023Full Reference Video Quality Assessment for Machine Learning-Based Video Codecscited by 2
- 2024Subjective and Objective Quality Assessment of Rendered Human Avatar Videos in Virtual Realitycited by 2
- 2020Application of Just-Noticeable Difference in Quality as Environment Suitability Test for Crowdsourcing Speech Quality Assessment Taskcited by 1
- 2024Real-and-Present: Investigating the Use of Life-Size 2D Video Avatars in HMD-Based AR Teleconferencingcited by 1
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