Monte-Carlo Graph Search for AlphaZero
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Abstract (arXiv)
The AlphaZero algorithm has been successfully applied in a range of discrete domains, most notably board games. It utilizes a neural network, that learns a value and policy function to guide the exploration in a Monte-Carlo Tree Search. Although many search improvements have been proposed for Monte-Carlo Tree Search in the past, most of them refer to an older variant of the Upper Confidence bounds for Trees algorithm that does not use a policy for planning. We introduce a new, improved search algorithm for AlphaZero which generalizes the search tree to a directed acyclic graph. This enables information flow across different subtrees and greatly reduces memory consumption. Along with Monte-Carlo Graph Search, we propose a number of further extensions, such as the inclusion of Epsilon-greedy exploration, a revised terminal solver and the integration of domain knowledge as constraints. In our evaluations, we use the CrazyAra engine on chess and crazyhouse as examples to show that these changes bring significant improvements to AlphaZero.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Dec 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 0; 2024: 1; 2025: 0; 2026: 4.
7 papers.
- 2026MLEvolve: A Self-Evolving Framework for Automated Machine Learning Algorithm Discoverycited by 20
- 2022UNSAT Solver Synthesis via Monte Carlo Forest Searchcited by 3
- 2021More Efficient Exploration with Symbolic Priors on Action Sequence Equivalencescited by 0
- 2024Enhancing Chess Reinforcement Learning with Graph Representationcited by 0
- 2026Less Effort, Shorter Proofs: Reinforcement Learning for Security Protocol Analysis in Tamarincited by 0
- 2026M3OS: A Monte Carlo Graph Search-Orchestrated Multi-Agent LLM System for Evidence-Traced Molecular Optimizationcited by 0
- 2026Engineering Efficient Self-Play Chess: Search, Replay, and Throughput Under Limited Computecited by 0
- 2026M3OS: A Monte Carlo Graph Search-Orchestrated Multi-Agent LLM System for Evidence-Traced Molecular Optimization28 Sep 2026
- 2026Engineering Efficient Self-Play Chess: Search, Replay, and Throughput Under Limited Compute27 Sep 2026
- 2026MLEvolve: A Self-Evolving Framework for Automated Machine Learning Algorithm Discovery4 Jun 2026
- 2026Less Effort, Shorter Proofs: Reinforcement Learning for Security Protocol Analysis in Tamarin22 May 2026
- 2024Enhancing Chess Reinforcement Learning with Graph Representation31 Oct 2024
- 2022UNSAT Solver Synthesis via Monte Carlo Forest Search22 Nov 2022
- 2021More Efficient Exploration with Symbolic Priors on Action Sequence Equivalences20 Oct 2021