Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games
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Abstract (arXiv)
Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by inferred social relationships between agents, we propose LASE Learning to balance Altruism and Self-interest based on Empathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship -- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated Q-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 22 of its 38 references that are in the map. First posted on arXiv 10 Oct 2024.
Builds on
22 of 38 references.
References · 22
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10 more
- 2018Stable Opponent Shaping in Differentiable Gamescited by 49
- 2020Social diversity and social preferences in mixed-motive reinforcement learningcited by 49
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Built on by
Citing papers per year: 2024: 2; 2025: 1; 2026: 3.
6 papers.
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Makingcited by 20
- 2025SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoningcited by 18
- 2026InfoPO: Information-Driven Policy Optimization for User-Centric Agentscited by 12
- 2024Are the Values of LLMs Structurally Aligned with Humans? A Causal Perspectivecited by 9
- 2026Adaptive Punishment for Cooperation in Mixed-Motive Gamescited by 0
- 2026Grounded Normative Rule Generation with Structured Searchcited by 0
- 2026Grounded Normative Rule Generation with Structured Search23 Aug 2026
- 2026Adaptive Punishment for Cooperation in Mixed-Motive Games23 May 2026
- 2026InfoPO: Information-Driven Policy Optimization for User-Centric Agents28 Feb 2026
- 2025SIV-Bench: A Video Benchmark for Social Interaction Understanding and Reasoning5 Jun 2025
- 2024Are the Values of LLMs Structurally Aligned with Humans? A Causal Perspective31 Dec 2024
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making6 Nov 2024
Similar, not cited
Close in wording, no citation either way
- 2025Inference of Altruism and Intrinsic Rewards in Multi-Agent Systems ↗
- 2026Self-Referenced Social Preferences: Cooperation without Observing Others Rewards
- 2026Integrated Altruistic and Fairness Preference Induces Advanced Mutual Cooperation in Sequential Social Dilemmas
- 2025Quantifying the Self-Interest Level of Markov Social Dilemmas
- 2024Achieving Collective Welfare in Multi-Agent Reinforcement Learning via Suggestion Sharing
- 2026Coopetition-Gym v1: A Formally Grounded Platform for Mixed-Motive Multi-Agent Reinforcement Learning under Strategic Coopetition
- 2024Empathic Coupling of Homeostatic States for Intrinsic Prosociality
- 2025Simulating Cooperative Prosocial Behavior with Multi-Agent LLMs: Evidence and Mechanisms for AI Agents to Inform Policy Decisions