Self-Referenced Social Preferences: Cooperation without Observing Others Rewards
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization also fits: RL training of language and agent models
Abstract (arXiv)
Social preferences can promote cooperation in multi-agent reinforcement learning, but existing approaches often require agents to observe the rewards of their peers. In many real-world interactions, however, an agent can, as humans do, observe others' behavior and outcomes without access to their private reward signals. We introduce self-referenced social preferences, in which each agent learns a model of its own reward, applies it to other agents' observed transitions to assess their outcomes from its own perspective, and feeds these self-referenced assessments into standard social preferences. We study two ways to incorporate these assessments: modifying the learning reward, or using them to weight policy updates. We evaluate the approach on three sequential social dilemmas, Escape Room, Clean Up, and Commons Harvest, which require volunteering, public-good contribution, and resource restraint, respectively. Across all three environments, agents learn cooperative behavior without observing others' rewards, including in settings where independent learners fail to cooperate, and frequently achieve more equitable divisions of jointly produced returns than agents with access to true rewards. The effective integration point depends on the social preference: inequity aversion works best in the reward together with a value look-ahead, whereas a purely benevolent preference benefits from policy-update weighting. Under partial observability, the policy-update approach continues to support cooperation. These results show that explicit access to other agents' reward signals is not necessary for learning cooperative behavior: social preferences can instead be grounded in self-referenced assessments of others' outcomes derived from their observed behavior.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 0 of its 79 references that are in the map. First posted on arXiv 6 Oct 2026.
Builds on
0 of 79 references.
No references here yet.
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026Integrated Altruistic and Fairness Preference Induces Advanced Mutual Cooperation in Sequential Social Dilemmas
- 2025Quantifying the Self-Interest Level of Markov Social Dilemmas
- 2025Inference of Altruism and Intrinsic Rewards in Multi-Agent Systems ↗
- 2026Fairness over Equality: Correcting Social Incentives in Asymmetric Sequential Social Dilemmas
- 2024Achieving Collective Welfare in Multi-Agent Reinforcement Learning via Suggestion Sharing
- 2026Coopetition-Gym v1: A Formally Grounded Platform for Mixed-Motive Multi-Agent Reinforcement Learning under Strategic Coopetition
- 2026Learning Incentive Structures for Cooperative Resilience in Multi-Agent Systems under Social Dilemmas
- 2026Exploiting Expertise of Non-Expert and Diverse Agents in Social Bandit Learning: A Free Energy Approach