DROP: Dexterous Reorientation via Online Planning
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Abstract (arXiv)
Achieving human-like dexterity is a longstanding challenge in robotics, in part due to the complexity of planning and control for contact-rich systems. In reinforcement learning (RL), one popular approach has been to use massively-parallelized, domain-randomized simulations to learn a policy offline over a vast array of contact conditions, allowing robust sim-to-real transfer. Inspired by recent advances in real-time parallel simulation, this work considers instead the viability of online planning methods for contact-rich manipulation by studying the well-known in-hand cube reorientation task. We propose a simple architecture that employs a sampling-based predictive controller and vision-based pose estimator to search for contact-rich control actions online. We conduct thorough experiments to assess the real-world performance of our method, architectural design choices, and key factors for robustness, demonstrating that our simple sampling-based approach achieves performance comparable to prior RL-based works. Supplemental material: https://caltech-amber.github.io/drop.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Sep 2024.
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Citing papers per year: 2025: 8; 2026: 3.
11 papers.
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 25
- 2025Physics-Driven Data Generation for Contact-Rich Manipulation via Trajectory Optimizationcited by 20
- 2025V-HOP: Visuo-Haptic 6D Object Pose Trackingcited by 4
- 2025Generative Predictive Control: Flow Matching Policies for Dynamic and Difficult-to-Demonstrate Taskscited by 3
- 2025Generative Models From and For Sampling-Based MPC: A Bootstrapped Approach For Adaptive Contact-Rich Manipulationcited by 2
- 2025Uncertainty Quantification for Visual Object Pose Estimation: S-Lemma Ellipsoidal Boundscited by 1
- 2026Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Designcited by 1
- 2025Model Tensor Planningcited by 0
- 2025Trajectory First: A Curriculum for Discovering Diverse Policiescited by 0
- 2026Approximately Optimal Global Planning for Contact-Rich SE(2) Manipulation on a Graph of Reachable Setscited by 0
- 2026ZeroBot: Learning from Scratch in Minutes with Generative Real2Simcited by 0
- 2026ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim27 Sep 2026
- 2026Robust In-Hand Manipulation via Priors in Reinforcement Learning and Mechanical Design13 Jul 2026
- 2026Approximately Optimal Global Planning for Contact-Rich SE(2) Manipulation on a Graph of Reachable Sets15 Jan 2026
- 2025Uncertainty Quantification for Visual Object Pose Estimation: S-Lemma Ellipsoidal Bounds26 Nov 2025
- 2025SPIDER: Scalable Physics-Informed Dexterous Retargeting12 Nov 2025
- 2025Generative Models From and For Sampling-Based MPC: A Bootstrapped Approach For Adaptive Contact-Rich Manipulation16 Oct 2025
- 2025Trajectory First: A Curriculum for Discovering Diverse Policies2 Jun 2025
- 2025Model Tensor Planning2 May 2025
- 2025Physics-Driven Data Generation for Contact-Rich Manipulation via Trajectory Optimization27 Feb 2025
- 2025V-HOP: Visuo-Haptic 6D Object Pose Tracking24 Feb 2025
- 2025Generative Predictive Control: Flow Matching Policies for Dynamic and Difficult-to-Demonstrate Tasks19 Feb 2025