mlsanityData to 7 Oct 2026

SHAPE-IT: Exploring Text-to-Shape-Display for Generative Shape-Changing Behaviors with LLMs

arXiv 2409.06205 ↗First posted 10 Sep 2024cs.HC cs.CLcited by 1

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Abstract (arXiv)

This paper introduces text-to-shape-display, a novel approach to generating dynamic shape changes in pin-based shape displays through natural language commands. By leveraging large language models (LLMs) and AI-chaining, our approach allows users to author shape-changing behaviors on demand through text prompts without programming. We describe the foundational aspects necessary for such a system, including the identification of key generative elements (primitive, animation, and interaction) and design requirements to enhance user interaction, based on formative exploration and iterative design processes. Based on these insights, we develop SHAPE-IT, an LLM-based authoring tool for a 24 x 24 shape display, which translates the user's textual command into executable code and allows for quick exploration through a web-based control interface. We evaluate the effectiveness of SHAPE-IT in two ways: 1) performance evaluation and 2) user evaluation (N= 10). The study conclusions highlight the ability to facilitate rapid ideation of a wide range of shape-changing behaviors with AI. However, the findings also expose accuracy-related challenges and limitations, prompting further exploration into refining the framework for leveraging AI to better suit the unique requirements of shape-changing systems.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 153 references that are in the map. First posted on arXiv 10 Sep 2024.

Builds on

12 of 153 references.

References · 12

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
  2. 2023Teaching Large Language Models to Self-Debugcited by 963
  3. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 694
  4. 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 332
  5. 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
  6. 2021AI Chains: Transparent and Controllable Human-AI Interaction by Chaining Large Language Model Promptscited by 265
  7. 2023Studying the effect of AI Code Generators on Supporting Novice Learners in Introductory Programmingcited by 87
  8. 2023Graphologue: Exploring Large Language Model Responses with Interactive Diagramscited by 65
  9. 2023VISAR: A Human-AI Argumentative Writing Assistant with Visual Programming and Rapid Draft Prototypingcited by 46
  10. 2023LLMR: Real-time Prompting of Interactive Worlds using Large Language Modelscited by 39
  11. 2023Spellburst: A Node-based Interface for Exploratory Creative Coding with Natural Language Promptscited by 30
  12. 2020InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devicescited by 12

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