ISETHDR: A Physics-based Synthetic Radiance Dataset for High Dynamic Range Driving Scenes
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Abstract (arXiv)
This paper describes a physics-based end-to-end software simulation for image systems. We use the software to explore sensors designed to enhance performance in high dynamic range (HDR) environments, such as driving through daytime tunnels and under nighttime conditions. We synthesize physically realistic HDR spectral radiance images and use them as the input to digital twins that model the optics and sensors of different systems. This paper makes three main contributions: (a) We create a labeled (instance segmentation and depth), synthetic radiance dataset of HDR driving scenes. (b) We describe the development and validation of the end-to-end simulation framework. (c) We present a comparative analysis of two single-shot sensors designed for HDR. We open-source both the dataset and the software.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 20 of its 52 references that are in the map. First posted on arXiv 22 Aug 2024.
Builds on
20 of 52 references.
References · 20
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8 more
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Citing papers per year: 2024: 1.
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- 2025PhysHDR: When Lighting Meets Materials and Scene Geometry in HDR Reconstruction
- 2025Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation
- 2023NeuRAD: Neural Rendering for Autonomous Driving
- 2025ThermalDiffusion: Visual-to-Thermal Image-to-Image Translation for Autonomous Navigation
- 2025Solar Altitude Guided Scene Illumination
- 2026Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes
- 2026Video Generation Models Are Inherent Lighting Estimators
- 2026ExpoCM: Exposure-Aware One-Step Generative Single-Image HDR Reconstruction