mlsanityData to 14 Oct 2026

From pixels to planning: scale-free active inference

arXiv 2407.20292 ↗First posted 27 Jul 2024cs.LG q-bio.NCcited by 13

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Abstract (arXiv)

This paper describes a discrete state-space model -- and accompanying methods -- for generative modelling. This model generalises partially observed Markov decision processes to include paths as latent variables, rendering it suitable for active inference and learning in a dynamic setting. Specifically, we consider deep or hierarchical forms using the renormalisation group. The ensuing renormalising generative models (RGM) can be regarded as discrete homologues of deep convolutional neural networks or continuous state-space models in generalised coordinates of motion. By construction, these scale-invariant models can be used to learn compositionality over space and time, furnishing models of paths or orbits; i.e., events of increasing temporal depth and itinerancy. This technical note illustrates the automatic discovery, learning and deployment of RGMs using a series of applications. We start with image classification and then consider the compression and generation of movies and music. Finally, we apply the same variational principles to the learning of Atari-like games.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Jul 2024.

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Citing papers per year: 2024: 3; 2025: 6; 2026: 4.

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  1. 2026Unlocking Temporal Generalization in Hamiltonian Video Dynamics Models
  2. 2025Generative Models in Decision Making: A Survey
  3. 2022A Variational Perspective on Generative Flow Networks
  4. 2026All in One: Generative Modeling as Mean-Field Game Design
  5. 2026Benchmarking Generative Trajectory Models for Active-Inference Control ↗
  6. 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advances
  7. 2024Deep Generative Models in Robotics: A Survey on Learning from Multimodal Demonstrations
  8. 2023Learning non-Markovian Decision-Making from State-only Sequences