mlsanityData to 7 Oct 2026

View-Invariant Pixelwise Anomaly Detection in Multi-object Scenes with Adaptive View Synthesis

arXiv 2406.18012 ↗First posted 26 Jun 2024cs.CV cs.AIcited by 2

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Abstract (arXiv)

The built environment, encompassing critical infrastructure such as bridges and buildings, requires diligent monitoring of unexpected anomalies or deviations from a normal state in captured imagery. Anomaly detection methods could aid in automating this task; however, deploying anomaly detection effectively in such environments presents significant challenges that have not been evaluated before. These challenges include camera viewpoints that vary, the presence of multiple objects within a scene, and the absence of labeled anomaly data for training. To address these comprehensively, we introduce and formalize Scene Anomaly Detection (Scene AD) as the task of unsupervised, pixel-wise anomaly localization under these specific real-world conditions. Evaluating progress in Scene AD required the development of ToyCity, the first multi-object, multi-view real-image dataset, for unsupervised anomaly detection. Our initial evaluations using ToyCity revealed that established anomaly detection baselines struggle to achieve robust pixel-level localization. To address this, two data augmentation strategies were created to generate additional synthetic images of non-anomalous regions to enhance generalizability. However, the addition of these synthetic images alone only provided minor improvements. Thus, OmniAD, a refinement of the Reverse Distillation methodology, was created to establish a stronger baseline. Our experiments demonstrate that OmniAD, when used with augmented views, yields a 64.33% increase in pixel-wise (F1) score over Reverse Distillation with no augmentation. Collectively, this work offers the Scene AD task definition, the ToyCity benchmark, the view synthesis augmentation approaches, and the OmniAD method. Project Page: https://drags99.github.io/OmniAD/

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 26 of its 60 references that are in the map. First posted on arXiv 26 Jun 2024.

Builds on

26 of 60 references.

References · 26

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14 more
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