mlsanityData to 7 Oct 2026

Crafting Dynamic Virtual Activities with Advanced Multimodal Models

arXiv 2406.17582 ↗First posted 15 Mar 2024cs.HC cs.GR cs.MMcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

In this paper, we investigate the use of multimodal large language models (MLLMs) for generating virtual activities, leveraging the integration of vision-language modalities to enable the interpretation of virtual environments. Our approach recognizes and abstracts key scene elements including scene layouts, semantic contexts, and object identities with MLLMs' multimodal reasoning capabilities. By correlating these abstractions with massive knowledge about human activities, MLLMs are capable of generating adaptive and contextually relevant virtual activities. We propose a structured framework to articulate abstract activity descriptions, emphasizing detailed multi-character interactions within virtual spaces. Utilizing the derived high-level contexts, our approach accurately positions virtual characters and ensures that their interactions and behaviors are realistically and contextually appropriate through strategic optimization. Experiment results demonstrate the effectiveness of our approach, providing a novel direction for enhancing the realism and context-awareness in simulated virtual environments.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. First posted on arXiv 15 Mar 2024.

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