mlsanityData to 7 Oct 2026

Adaptive Opponent Policy Detection in Multi-Agent MDPs: Real-Time Strategy Switch Identification Using Running Error Estimation

arXiv 2406.06500 ↗First posted 10 Jun 2024cs.AI cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

In Multi-agent Reinforcement Learning (MARL), accurately perceiving opponents' strategies is essential for both cooperative and adversarial contexts, particularly within dynamic environments. While Proximal Policy Optimization (PPO) and related algorithms such as Actor-Critic with Experience Replay (ACER), Trust Region Policy Optimization (TRPO), and Deep Deterministic Policy Gradient (DDPG) perform well in single-agent, stationary environments, they suffer from high variance in MARL due to non-stationary and hidden policies of opponents, leading to diminished reward performance. Additionally, existing methods in MARL face significant challenges, including the need for inter-agent communication, reliance on explicit reward information, high computational demands, and sampling inefficiencies. These issues render them less effective in continuous environments where opponents may abruptly change their policies without prior notice. Against this background, we present OPS-DeMo (Online Policy Switch-Detection Model), an online algorithm that employs dynamic error decay to detect changes in opponents' policies. OPS-DeMo continuously updates its beliefs using an Assumed Opponent Policy (AOP) Bank and selects corresponding responses from a pre-trained Response Policy Bank. Each response policy is trained against consistently strategizing opponents, reducing training uncertainty and enabling the effective use of algorithms like PPO in multi-agent environments. Comparative assessments show that our approach outperforms PPO-trained models in dynamic scenarios like the Predator-Prey setting, providing greater robustness to sudden policy shifts and enabling more informed decision-making through precise opponent policy insights.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 18 of its 34 references that are in the map. First posted on arXiv 10 Jun 2024.

Builds on

18 of 34 references.

References · 18

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2015Distilling the Knowledge in a Neural Networkcited by 10,076
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  4. 2015Continuous control with deep reinforcement learningcited by 3,279
  5. 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
  6. 2015Trust Region Policy Optimizationcited by 2,503
  7. 2016OpenAI Gymcited by 1,684
  8. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  9. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
  10. 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 555
  11. 2018Actor-Attention-Critic for Multi-Agent Reinforcement Learningcited by 259
  12. 2017Learning with Opponent-Learning Awarenesscited by 218
6 more
  1. 2022In-context Reinforcement Learning with Algorithm Distillationcited by 186
  2. 2017Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environmentscited by 106
  3. 2016Opponent Modeling in Deep Reinforcement Learningcited by 94
  4. 2020A Policy Gradient Algorithm for Learning to Learn in Multiagent Reinforcement Learningcited by 40
  5. 2017A Deep Policy Inference Q-Network for Multi-Agent Systemscited by 24
  6. 2021Convergence Results For Q-Learning With Experience Replaycited by 5

Built on by

Not cited yet.