User Welfare Optimization in Recommender Systems with Competing Content Creators
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Abstract (arXiv)
Driven by the new economic opportunities created by the creator economy, an increasing number of content creators rely on and compete for revenue generated from online content recommendation platforms. This burgeoning competition reshapes the dynamics of content distribution and profoundly impacts long-term user welfare on the platform. However, the absence of a comprehensive picture of global user preference distribution often traps the competition, especially the creators, in states that yield sub-optimal user welfare. To encourage creators to best serve a broad user population with relevant content, it becomes the platform's responsibility to leverage its information advantage regarding user preference distribution to accurately signal creators. In this study, we perform system-side user welfare optimization under a competitive game setting among content creators. We propose an algorithmic solution for the platform, which dynamically computes a sequence of weights for each user based on their satisfaction of the recommended content. These weights are then utilized to design mechanisms that adjust the recommendation policy or the post-recommendation rewards, thereby influencing creators' content production strategies. To validate the effectiveness of our proposed method, we report our findings from a series of experiments, including: 1. a proof-of-concept negative example illustrating how creators' strategies converge towards sub-optimal states without platform intervention; 2. offline experiments employing our proposed intervention mechanisms on diverse datasets; and 3. results from a three-week online experiment conducted on a leading short-video recommendation platform.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Apr 2024.
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Citing papers per year: 2024: 2; 2025: 6; 2026: 2.
10 papers.
- 2025A Market for Accuracy: Classification under Competitioncited by 6
- 2024Strategic Linear Contextual Banditscited by 4
- 2025Policy Design for Two-sided Platforms with Participation Dynamicscited by 2
- 2025Welfare as a Guiding Principle for Machine Learning -- From Compass, to Lens, to Roadmapcited by 2
- 2024User-Creator Feature Polarization in Recommender Systems with Dual Influencecited by 1
- 2025Strategic Filtering for Content Moderation: Free Speech or Free of Distortion?cited by 1
- 2025Data Sharing with a Generative AI Competitorcited by 0
- 2025Entry Barriers in Content Marketscited by 0
- 2026Socially-Aware Recommender Systems Mitigate Opinion Clusterizationcited by 0
- 2026Market Games for Generative Models: Equilibria, Welfare, and Strategic Entrycited by 0
- 2026Market Games for Generative Models: Equilibria, Welfare, and Strategic Entry19 Feb 2026
- 2026Socially-Aware Recommender Systems Mitigate Opinion Clusterization2 Jan 2026
- 2025Entry Barriers in Content Markets2 Sep 2025
- 2025Strategic Filtering for Content Moderation: Free Speech or Free of Distortion?26 Jul 2025
- 2025Data Sharing with a Generative AI Competitor18 May 2025
- 2025A Market for Accuracy: Classification under Competition25 Feb 2025
- 2025Welfare as a Guiding Principle for Machine Learning -- From Compass, to Lens, to Roadmap17 Feb 2025
- 2025Policy Design for Two-sided Platforms with Participation Dynamics3 Feb 2025
- 2024User-Creator Feature Polarization in Recommender Systems with Dual Influence19 Jul 2024
- 2024Strategic Linear Contextual Bandits1 Jun 2024