mlsanityData to 7 Oct 2026

Optimal and Bounded Suboptimal Any-Angle Multi-agent Pathfinding

arXiv 2404.16379 ↗First posted 25 Apr 2024cs.AI cs.MA cs.ROcited by 2

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Abstract (arXiv)

Multi-agent pathfinding (MAPF) is the problem of finding a set of conflict-free paths for a set of agents. Typically, the agents' moves are limited to a pre-defined graph of possible locations and allowed transitions between them, e.g. a 4-neighborhood grid. We explore how to solve MAPF problems when each agent can move between any pair of possible locations as long as traversing the line segment connecting them does not lead to a collision with the obstacles. This is known as any-angle pathfinding. We present the first optimal any-angle multi-agent pathfinding algorithm. Our planner is based on the Continuous Conflict-based Search (CCBS) algorithm and an optimal any-angle variant of the Safe Interval Path Planning (TO-AA-SIPP). The straightforward combination of those, however, scales poorly since any-angle path finding induces search trees with a very large branching factor. To mitigate this, we adapt two techniques from classical MAPF to the any-angle setting, namely Disjoint Splitting and Multi-Constraints. Experimental results on different combinations of these techniques show they enable solving over 30% more problems than the vanilla combination of CCBS and TO-AA-SIPP. In addition, we present a bounded-suboptimal variant of our algorithm, that enables trading runtime for solution cost in a controlled manner.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 17 of its 33 references that are in the map. First posted on arXiv 25 Apr 2024.

Builds on

17 of 33 references.

References · 17

  1. 2019Multi-Agent Pathfinding: Definitions, Variants, and Benchmarkscited by 197
  2. 2018Searching with Consistent Prioritization for Multi-Agent Path Findingcited by 80
  3. 2014Theta*: Any-Angle Path Planning on Gridscited by 26
  4. 2018Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and Deliverycited by 26
  5. 2017Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environmentscited by 21
  6. 2019Representation-Optimal Multi-Robot Motion Planning using Conflict-Based Searchcited by 16
  7. 2015Optimal Multi-Robot Path Planning on Graphs: Complete Algorithms and Effective Heuristicscited by 12
  8. 2017Any-Angle Pathfinding for Multiple Agents Based on SIPP Algorithmcited by 11
  9. 2022Conflict-based Search for Multi-Robot Motion Planning with Kinodynamic Constraintscited by 10
  10. 2021Improving Continuous-time Conflict Based Searchcited by 9
  11. 2023Multi-Agent Motion Planning with B'ezier Curve Optimization under Kinodynamic Constraintscited by 7
  12. 2019Prioritized Multi-agent Path Finding for Differential Drive Robotscited by 6
5 more
  1. 2020CL-MAPF: Multi-Agent Path Finding for Car-Like Robots with Kinematic and Spatiotemporal Constraintscited by 5
  2. 2023db-CBS: Discontinuity-Bounded Conflict-Based Search for Multi-Robot Kinodynamic Motion Planningcited by 5
  3. 2021Towards Time-Optimal Any-Angle Path Planning With Dynamic Obstaclescited by 4
  4. 2019Collision Detection for Agents in Multi-Agent Pathfindingcited by 2
  5. 2021Prioritized SIPP for Multi-Agent Path Finding With Kinematic Constraintscited by 2

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Citing papers per year: 2026: 2.

2 papers.