mlsanityData to 14 Oct 2026

Towards Time-Optimal Any-Angle Path Planning With Dynamic Obstacles

arXiv 2104.06681 ↗First posted 14 Apr 2021cs.AIcited by 4

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Abstract (arXiv)

Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path finding is a technique that augments the initial graph with additional edges to build shorter paths to the goal. Indeed, optimal algorithms for any-angle path finding in static environments exist. However, when dynamic obstacles are present and time is the objective to be minimized, these algorithms can no longer guarantee optimality. In this work, we elaborate on why this is the case and what techniques can be used to solve the problem optimally. We present two algorithms, grounded in the same idea, that can obtain provably optimal solutions to the considered problem. One of them is a naive algorithm and the other one is much more involved. We conduct a thorough empirical evaluation showing that, in certain setups, the latter algorithm might be as fast as the previously-known greedy non-optimal solver while providing solutions of better quality. In some (rare) cases, the difference in cost is up to 76%, while on average it is lower than one percent (the same cost difference is typically observed between optimal and greedy any-angle solvers in static environments).

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 3 of its 22 references that are in the map. First posted on arXiv 14 Apr 2021.

Builds on

3 of 22 references.

References · 3

  1. 2019Multi-Agent Pathfinding: Definitions, Variants, and Benchmarkscited by 199
  2. 2014Theta*: Any-Angle Path Planning on Gridscited by 26
  3. 2017Any-Angle Pathfinding for Multiple Agents Based on SIPP Algorithmcited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 2.

4 papers.