Audio Simulation for Sound Source Localization in Virtual Evironment
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Abstract (arXiv)
Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to locate sound sources to specific locations within a virtual environment by leveraging physically grounded sound propagation simulations and machine learning methods. This process attempts to overcome the issue of data insufficiency to localize sound sources to their location of occurrence especially in post-event localization. We achieve 0.786+/- 0.0136 F1-score using an audio transformer spectrogram approach.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 10 of its 28 references that are in the map. First posted on arXiv 2 Apr 2024.
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10 of 28 references.
References · 10
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
- 2021AST: Audio Spectrogram Transformercited by 634
- 2022SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learningcited by 93
- 2021A Survey of Sound Source Localization with Deep Learning Methodscited by 45
- 2017Direction of arrival estimation for multiple sound sources using convolutional recurrent neural networkcited by 27
- 2019The LOCATA Challenge: Acoustic Source Localization and Trackingcited by 16
- 2017Broadband DOA estimation using Convolutional neural networks trained with noise signalscited by 15
- 2021Deep Learning based Multi-Source Localization with Source Splitting and its Effectiveness in Multi-Talker Speech Recognitioncited by 14
- 2017Reflection-Aware Sound Source Localizationcited by 5
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