BVR Gym: A Reinforcement Learning Environment for Beyond-Visual-Range Air Combat
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Abstract (arXiv)
Creating new air combat tactics and discovering novel maneuvers can require numerous hours of expert pilots' time. Additionally, for each different combat scenario, the same strategies may not work since small changes in equipment performance may drastically change the air combat outcome. For this reason, we created a reinforcement learning environment to help investigate potential air combat tactics in the field of beyond-visual-range (BVR) air combat: the BVR Gym. This type of air combat is important since long-range missiles are often the first weapon to be used in aerial combat. Some existing environments provide high-fidelity simulations but are either not open source or are not adapted to the BVR air combat domain. Other environments are open source but use less accurate simulation models. Our work provides a high-fidelity environment based on the open-source flight dynamics simulator JSBSim and is adapted to the BVR air combat domain. This article describes the building blocks of the environment and some use cases.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 14 of its 26 references that are in the map. First posted on arXiv 26 Mar 2024.
Builds on
14 of 26 references.
References · 14
- 2017Proximal Policy Optimization Algorithmscited by 14,441
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- 2018Reinforcement Learning for UAV Attitude Controlcited by 40
- 2021CropGym: a Reinforcement Learning Environment for Crop Managementcited by 20
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- 2022Behavior Trees in Robot Control Systemscited by 13
- 2020On modularity in reactive control architectures, with an application to formal verificationcited by 11
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Citing papers per year: 2024: 1; 2025: 1; 2026: 1.
3 papers.