mlsanityData to 13 Oct 2026

FootstepNet: an Efficient Actor-Critic Method for Fast On-line Bipedal Footstep Planning and Forecasting

arXiv 2403.12589 ↗First posted 19 Mar 2024cs.RO cs.AIcited by 3

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Designing a humanoid locomotion controller is challenging and classically split up in sub-problems. Footstep planning is one of those, where the sequence of footsteps is defined. Even in simpler environments, finding a minimal sequence, or even a feasible sequence, yields a complex optimization problem. In the literature, this problem is usually addressed by search-based algorithms (e.g. variants of A*). However, such approaches are either computationally expensive or rely on hand-crafted tuning of several parameters. In this work, at first, we propose an efficient footstep planning method to navigate in local environments with obstacles, based on state-of-the art Deep Reinforcement Learning (DRL) techniques, with very low computational requirements for on-line inference. Our approach is heuristic-free and relies on a continuous set of actions to generate feasible footsteps. In contrast, other methods necessitate the selection of a relevant discrete set of actions. Second, we propose a forecasting method, allowing to quickly estimate the number of footsteps required to reach different candidates of local targets. This approach relies on inherent computations made by the actor-critic DRL architecture. We demonstrate the validity of our approach with simulation results, and by a deployment on a kid-size humanoid robot during the RoboCup 2023 competition.

Key facts. Cited by 3 papers in the map (data through 13 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 11 of its 29 references that are in the map. First posted on arXiv 19 Mar 2024.

Builds on

11 of 29 references.

References · 11

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,656
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,221
  3. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,310
  4. 2017Hindsight Experience Replaycited by 1,104
  5. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 497
  6. 2023Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learningcited by 111
  7. 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 45
  8. 2020DeepQ Stepper: A framework for reactive dynamic walking on uneven terraincited by 3
  9. 2021Bipedal Humanoid Hardware Design: A Technology Reviewcited by 3
  10. 2014Prioritized motion-force control of constrained fully-actuated robots: "Task Space Inverse Dynamics"cited by 2
  11. 2024Rhoban Football Club: RoboCup Humanoid Kid-Size 2023 Champion Team Papercited by 1

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.