A Generalized Acquisition Function for Preference-based Reward Learning
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Abstract (arXiv)
Preference-based reward learning is a popular technique for teaching robots and autonomous systems how a human user wants them to perform a task. Previous works have shown that actively synthesizing preference queries to maximize information gain about the reward function parameters improves data efficiency. The information gain criterion focuses on precisely identifying all parameters of the reward function. This can potentially be wasteful as many parameters may result in the same reward, and many rewards may result in the same behavior in the downstream tasks. Instead, we show that it is possible to optimize for learning the reward function up to a behavioral equivalence class, such as inducing the same ranking over behaviors, distribution over choices, or other related definitions of what makes two rewards similar. We introduce a tractable framework that can capture such definitions of similarity. Our experiments in a synthetic environment, an assistive robotics environment with domain transfer, and a natural language processing problem with real datasets demonstrate the superior performance of our querying method over the state-of-the-art information gain method.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 22 of its 40 references that are in the map. First posted on arXiv 9 Mar 2024.
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22 of 40 references.
References · 22
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- 2020Quantifying Differences in Reward Functionscited by 62
- 2022Invariance in Policy Optimisation and Partial Identifiability in Reward Learningcited by 46
- 2019Assistive Gym: A Physics Simulation Framework for Assistive Roboticscited by 44
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- 2021Information Directed Reward Learning for Reinforcement Learningcited by 24
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