mlsanityData to 7 Oct 2026

Learning the Designer's Preferences to Drive Evolution

arXiv 2003.03268 ↗First posted 6 Mar 2020cs.AI cs.NEcited by 2

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Abstract (arXiv)

This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better assess the tool's procedurally generated content with respect to that user's preferences. Through this approach, we aim for increasing the user's agency over the generated content in a way that neither stalls the user-tool reciprocal stimuli loop nor fatigues the user with periodical suggestion handpicking. We describe the details of this novel solution, as well as its implementation in the MI-CC tool the Evolutionary Dungeon Designer. We present and discuss our findings out of the initial tests carried out, spotting the open challenges for this combined line of research that integrates MI-CC with Procedural Content Generation through Machine Learning.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Mar 2020.

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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 1.

2 papers.