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Improved Performances and Motivation in Intelligent Tutoring Systems: Combining Machine Learning and Learner Choice

arXiv 2402.01669 ↗First posted 16 Jan 2024cs.CY cs.AI cs.LGcited by 0

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Abstract (arXiv)

Large class sizes challenge personalized learning in schools, prompting the use of educational technologies such as intelligent tutoring systems. To address this, we present an AI-driven personalization system, called ZPDES, based on the Learning Progress Hypothesis - modeling curiosity-driven learning - and multi-armed bandit techniques. It sequences exercises that maximize learning progress for each student. While previous studies demonstrated its efficacy in enhancing learning compared to hand-made curricula, its impact on student motivation remained unexplored. Furthermore, ZPDES previously lacked features allowing student choice, a limitation in agency that conflicts with its foundation on models of curiosity-driven learning. This study investigates how integrating choice, as a gamification element unrelated to exercise difficulty, affects both learning outcomes and motivation. We conducted an extensive field study (265 7-8 years old children, RCT design), comparing ZPDES with and without choice against a hand-designed curriculum. Results show that ZPDES improves both learning performance and the learning experience. Moreover adding choice to ZPDES enhances intrinsic motivation and further strengthens its learning benefits. In contrast, incorporating choice into a fixed, linear curriculum negatively impacts learning outcomes. These findings highlight that the intrinsic motivation elicited by choice (gamification) is beneficial only when paired with an adaptive personalized learning system. This insight is critical as gamified features become increasingly prevalent in educational technologies.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 5 of its 82 references that are in the map. First posted on arXiv 16 Jan 2024.

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References · 5

  1. 2017Automated Curriculum Learning for Neural Networkscited by 251
  2. 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 141
  3. 2018CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learningcited by 78
  4. 2020Active World Model Learning with Progress Curiositycited by 27
  5. 2013Multi-Armed Bandits for Intelligent Tutoring Systemscited by 21

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