mlsanityData to 14 Oct 2026

Machine Learning Applications in Spine Biomechanics

arXiv 2401.06174 ↗First posted 10 Jan 2024eess.IV cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

Spine biomechanics is at a transformation with the advent and integration of machine learning and computer vision technologies. These novel techniques facilitate the estimation of 3D body shapes, anthropometrics, and kinematics from as simple as a single-camera image, making them more accessible and practical for a diverse range of applications. This study introduces a framework that merges these methodologies with traditional musculoskeletal modeling, enabling comprehensive analysis of spinal biomechanics during complex activities from a single camera. Additionally, we aim to evaluate their performance and limitations in spine biomechanics applications. The real-world applications explored in this study include assessment in workplace lifting, evaluation of whiplash injuries in car accidents, and biomechanical analysis in professional sports. Our results demonstrate potential and limitations of various algorithms in estimating body shape, kinematics, and conducting in-field biomechanical analyses. In industrial settings, the potential to utilize these new technologies for biomechanical risk assessments offers a pathway for preventive measures against back injuries. In sports activities, the proposed framework provides new opportunities for performance optimization, injury prevention, and rehabilitation. The application in forensic domain further underscores the wide-reaching implications of this technology. While certain limitations were identified, particularly in accuracy of predictions, complex interactions, and external load estimation, this study demonstrates their potential for advancement in spine biomechanics, heralding an optimistic future in both research and practical applications.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 38 references that are in the map. First posted on arXiv 10 Jan 2024.

Builds on

5 of 38 references.

References · 5

  1. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  2. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  3. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  4. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  5. 2020BlazePose: On-device Real-time Body Pose trackingcited by 113

Built on by

Not cited yet.