Learning to sample in Cartesian MRI
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Abstract (arXiv)
Despite its exceptional soft tissue contrast, Magnetic Resonance Imaging (MRI) faces the challenge of long scanning times compared to other modalities like X-ray radiography. Shortening scanning times is crucial in clinical settings, as it increases patient comfort, decreases examination costs and improves throughput. Recent advances in compressed sensing (CS) and deep learning allow accelerated MRI acquisition by reconstructing high-quality images from undersampled data. While reconstruction algorithms have received most of the focus, designing acquisition trajectories to optimize reconstruction quality remains an open question. This thesis explores two approaches to address this gap in the context of Cartesian MRI. First, we propose two algorithms, lazy LBCS and stochastic LBCS, that significantly improve upon G"ozc"u et al.'s greedy learning-based CS (LBCS) approach. These algorithms scale to large, clinically relevant scenarios like multi-coil 3D MR and dynamic MRI, previously inaccessible to LBCS. Additionally, we demonstrate that generative adversarial networks (GANs) can serve as a natural criterion for adaptive sampling by leveraging variance in the measurement domain to guide acquisition. Second, we delve into the underlying structures or assumptions that enable mask design algorithms to perform well in practice. Our experiments reveal that state-of-the-art deep reinforcement learning (RL) approaches, while capable of adaptation and long-horizon planning, offer only marginal improvements over stochastic LBCS, which is neither adaptive nor does long-term planning. Altogether, our findings suggest that stochastic LBCS and similar methods represent promising alternatives to deep RL. They shine in particular by their scalability and computational efficiency and could be key in the deployment of optimized acquisition trajectories in Cartesian MRI.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 44 of its 215 references that are in the map. First posted on arXiv 7 Dec 2023.
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44 of 215 references.
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