Virtual Augmented Reality for Atari Reinforcement Learning
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Abstract (arXiv)
Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment (ALE): The ALE has been foundational in RL research, facilitating significant RL algorithm developments such as AlphaGo and others. In current Atari video game RL research, RL agents' perceptions of its environment is based on raw pixel data from the Atari video game screen with minimal image preprocessing. Contrarily, cutting-edge ML research, external to the Atari video game RL research domain, is focusing on enhancing image perception. A notable example is Meta Research's "Segment Anything Model" (SAM), a foundation model capable of segmenting images without prior training (zero-shot). This paper addresses a novel methodical question: Can state-of-the-art image segmentation models such as SAM improve the performance of RL agents playing Atari video games? The results suggest that SAM can serve as a "virtual augmented reality" for the RL agent, boosting its Atari video game playing performance under certain conditions. Comparing RL agent performance results from raw and augmented pixel inputs provides insight into these conditions. Although this paper was limited by computational constraints, the findings show improved RL agent performance for augmented pixel inputs and can inform broader research agendas in the domain of "virtual augmented reality for video game playing RL agents".
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 5 of its 9 references that are in the map. First posted on arXiv 12 Oct 2023.
Builds on
5 of 9 references.
References · 5
- 2023Segment Anythingcited by 8,158
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,211
- 2016Unifying Count-Based Exploration and Intrinsic Motivationcited by 632
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
- 2021CleanRL: High-quality Single-file Implementations of Deep Reinforcement Learning Algorithmscited by 3
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Citing papers per year: 2024: 1.
1 paper.
- 2024Segment Anything for Videos: A Systematic Surveycited by 5
- 2024Segment Anything for Videos: A Systematic Survey31 Jul 2024