NSM4D: Neural Scene Model Based Online 4D Point Cloud Sequence Understanding
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Abstract (arXiv)
Understanding 4D point cloud sequences online is of significant practical value in various scenarios such as VR/AR, robotics, and autonomous driving. The key goal is to continuously analyze the geometry and dynamics of a 3D scene as unstructured and redundant point cloud sequences arrive. And the main challenge is to effectively model the long-term history while keeping computational costs manageable. To tackle these challenges, we introduce a generic online 4D perception paradigm called NSM4D. NSM4D serves as a plug-and-play strategy that can be adapted to existing 4D backbones, significantly enhancing their online perception capabilities for both indoor and outdoor scenarios. To efficiently capture the redundant 4D history, we propose a neural scene model that factorizes geometry and motion information by constructing geometry tokens separately storing geometry and motion features. Exploiting the history becomes as straightforward as querying the neural scene model. As the sequence progresses, the neural scene model dynamically deforms to align with new observations, effectively providing the historical context and updating itself with the new observations. By employing token representation, NSM4D also exhibits robustness to low-level sensor noise and maintains a compact size through a geometric sampling scheme. We integrate NSM4D with state-of-the-art 4D perception backbones, demonstrating significant improvements on various online perception benchmarks in indoor and outdoor settings. Notably, we achieve a 9.6% accuracy improvement for HOI4D online action segmentation and a 3.4% mIoU improvement for SemanticKITTI online semantic segmentation. Furthermore, we show that NSM4D inherently offers excellent scalability to longer sequences beyond the training set, which is crucial for real-world applications.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 21 of its 28 references that are in the map. First posted on arXiv 12 Oct 2023.
Builds on
21 of 28 references.
References · 21
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2022BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformerscited by 1,213
- 20194D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networkscited by 1,201
- 2022Point Transformer V2: Grouped Vector Attention and Partition-based Poolingcited by 384
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
- 2020RAFT-3D: Scene Flow using Rigid-Motion Embeddingscited by 121
- 2019MeteorNet: Deep Learning on Dynamic 3D Point Cloud Sequencescited by 117
- 2019Scene Memory Transformer for Embodied Agents in Long-Horizon Taskscited by 106
- 2023DVIS: Decoupled Video Instance Segmentation Frameworkcited by 77
- 2022PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequencescited by 68
- 2020CaSPR: Learning Canonical Spatiotemporal Point Cloud Representationscited by 51
- 2021Self-supervised Point Cloud Prediction Using 3D Spatio-temporal Convolutional Networkscited by 42
9 more
- 20203DV: 3D Dynamic Voxel for Action Recognition in Depth Videocited by 41
- 2022Point Primitive Transformer for Long-Term 4D Point Cloud Video Understandingcited by 35
- 2019PointRNN: Point Recurrent Neural Network for Moving Point Cloud Processingcited by 32
- 2021VISOLO: Grid-Based Space-Time Aggregation for Efficient Online Video Instance Segmentationcited by 29
- 2022No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfacescited by 25
- 2021Spatial-Temporal Transformer for 3D Point Cloud Sequencescited by 22
- 2022Colar: Effective and Efficient Online Action Detection by Consulting Exemplarscited by 21
- 2023SVQNet: Sparse Voxel-Adjacent Query Network for 4D Spatio-Temporal LiDAR Semantic Segmentationcited by 13
- 2021Learning Scene Dynamics from Point Cloud Sequencescited by 9
Built on by
Citing papers per year: 2024: 1; 2025: 3; 2026: 1.
5 papers.
- 2024GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitationcited by 14
- 2026Diffusion Masked Pretraining for Dynamic Point Cloudcited by 6
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2025PointNet4D: A Lightweight 4D Point Cloud Video Backbone for Online and Offline Perception in Robotic Applicationscited by 1
- 20254DSegStreamer: Streaming 4D Panoptic Segmentation via Dual Threadscited by 0
- 2026Diffusion Masked Pretraining for Dynamic Point Cloud5 May 2026
- 2025PointNet4D: A Lightweight 4D Point Cloud Video Backbone for Online and Offline Perception in Robotic Applications1 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 20254DSegStreamer: Streaming 4D Panoptic Segmentation via Dual Threads20 Oct 2025
- 2024GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation, Demonstration, and Imitation1 Jan 2024