mlsanityData to 7 Oct 2026

X-HRNet: Towards Lightweight Human Pose Estimation with Spatially Unidimensional Self-Attention

arXiv 2310.08042 ↗First posted 12 Oct 2023cs.CVcited by 1

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Abstract (arXiv)

High-resolution representation is necessary for human pose estimation to achieve high performance, and the ensuing problem is high computational complexity. In particular, predominant pose estimation methods estimate human joints by 2D single-peak heatmaps. Each 2D heatmap can be horizontally and vertically projected to and reconstructed by a pair of 1D heat vectors. Inspired by this observation, we introduce a lightweight and powerful alternative, Spatially Unidimensional Self-Attention (SUSA), to the pointwise (1x1) convolution that is the main computational bottleneck in the depthwise separable 3c3 convolution. Our SUSA reduces the computational complexity of the pointwise (1x1) convolution by 96% without sacrificing accuracy. Furthermore, we use the SUSA as the main module to build our lightweight pose estimation backbone X-HRNet, where `X' represents the estimated cross-shape attention vectors. Extensive experiments on the COCO benchmark demonstrate the superiority of our X-HRNet, and comprehensive ablation studies show the effectiveness of the SUSA modules. The code is publicly available at https://github.com/cool-xuan/x-hrnet.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 19 of its 21 references that are in the map. First posted on arXiv 12 Oct 2023.

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19 of 21 references.

References · 19

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7 more
  1. 2018Simple Baselines for Human Pose Estimation and Trackingcited by 502
  2. 2017Cascaded Pyramid Network for Multi-Person Pose Estimationcited by 341
  3. 2019GCNet: Non-local Networks Meet Squeeze-Excitation Networks and Beyondcited by 331
  4. 2019HigherHRNet: Scale-Aware Representation Learning for Bottom-Up Human Pose Estimationcited by 247
  5. 2021Lite-HRNet: A Lightweight High-Resolution Networkcited by 91
  6. 2020Dynamic ReLUcited by 55
  7. 2019Simple Pose: Rethinking and Improving a Bottom-up Approach for Multi-Person Pose Estimationcited by 27

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