Suppressing Overestimation in Q-Learning through Adversarial Behaviors
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Abstract (arXiv)
The goal of this paper is to propose a new Q-learning algorithm with a dummy adversarial player, which is called dummy adversarial Q-learning (DAQ), that can effectively regulate the overestimation bias in standard Q-learning. With the dummy player, the learning can be formulated as a two-player zero-sum game. The proposed DAQ unifies several Q-learning variations to control overestimation biases, such as maxmin Q-learning and minmax Q-learning (proposed in this paper) in a single framework. The proposed DAQ is a simple but effective way to suppress the overestimation bias thourgh dummy adversarial behaviors and can be easily applied to off-the-shelf reinforcement learning algorithms to improve the performances. A finite-time convergence of DAQ is analyzed from an integrated perspective by adapting an adversarial Q-learning. The performance of the suggested DAQ is empirically demonstrated under various benchmark environments.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 9 of its 26 references that are in the map. First posted on arXiv 10 Oct 2023.
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9 of 26 references.
References · 9
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2020Maxmin Q-learning: Controlling the Estimation Bias of Q-learningcited by 117
- 2020Finite-Time Analysis of Asynchronous Stochastic Approximation and Q-Learningcited by 93
- 2019Finite-Sample Analysis for SARSA with Linear Function Approximationcited by 85
- 2021A Discrete-Time Switching System Analysis of Q-learningcited by 16
- 2020Finite-Time Analysis for Double Q-learningcited by 12
- 2020The Mean-Squared Error of Double Q-Learningcited by 11
- 2021On the Estimation Bias in Double Q-Learningcited by 4
- 2023Finite-Time Analysis of Minimax Q-Learning for Two-Player Zero-Sum Markov Games: Switching System Approachcited by 3
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Citing papers per year: 2026: 1.
1 paper.
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