mlsanityData to 14 Oct 2026

Towards a Holodeck-style Simulation Game

arXiv 2308.13548 ↗First posted 22 Aug 2023cs.AIcited by 1

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Abstract (arXiv)

We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are created on the fictional Holodeck. Building off the ideas of the Generative Agents paper, our system introduces gameplay elements, such as infinite generated fantasy worlds, controllability of NPC behavior, humorous dialogue, cost & time efficiency, collaboration between players and elements of non-determinism among in-game events. Infinitia is implemented in the Unity engine with a server-client architecture, facilitating the addition of exciting features by community developers in the future. Furthermore, it uses a multiplayer framework to allow humans to be present and interact in the simulation. The simulation will be available in open-alpha shortly at https://infinitia.ai/ and we are looking forward to building upon it with the community.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 5 of its 11 references that are in the map. First posted on arXiv 22 Aug 2023.

Builds on

5 of 11 references.

References · 5

  1. 2023Llama 2: Open Foundation and Fine-Tuned Chat Modelscited by 13,028
  2. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  3. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
  4. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
  5. 2023DarkBERT: A Language Model for the Dark Side of the Internetcited by 13

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Citing papers per year: 2024: 1.

1 paper.

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  1. 2024Unbounded: A Generative Infinite Game of Character Life Simulation
  2. 2026"Pharos Night: Crown Pursuit": An AI-Native Deck-Building and Tactical Arena Game Design Based on Multi-Agent Systems
  3. 2025HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing
  4. 2026GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models
  5. 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
  6. 2025Model as a Game: On Numerical and Spatial Consistency for Generative Games
  7. 2022Generative Personas That Behave and Experience Like Humans
  8. 2026Code2Games: Enabling Coding Agents for Gaming World Generation