HyperBandit: Contextual Bandit with Hypernewtork for Time-Varying User Preferences in Streaming Recommendation
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Abstract (arXiv)
In real-world streaming recommender systems, user preferences often dynamically change over time (e.g., a user may have different preferences during weekdays and weekends). Existing bandit-based streaming recommendation models only consider time as a timestamp, without explicitly modeling the relationship between time variables and time-varying user preferences. This leads to recommendation models that cannot quickly adapt to dynamic scenarios. To address this issue, we propose a contextual bandit approach using hypernetwork, called HyperBandit, which takes time features as input and dynamically adjusts the recommendation model for time-varying user preferences. Specifically, HyperBandit maintains a neural network capable of generating the parameters for estimating time-varying rewards, taking into account the correlation between time features and user preferences. Using the estimated time-varying rewards, a bandit policy is employed to make online recommendations by learning the latent item contexts. To meet the real-time requirements in streaming recommendation scenarios, we have verified the existence of a low-rank structure in the parameter matrix and utilize low-rank factorization for efficient training. Theoretically, we demonstrate a sublinear regret upper bound against the best policy. Extensive experiments on real-world datasets show that the proposed HyperBandit consistently outperforms the state-of-the-art baselines in terms of accumulated rewards.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 16 of its 43 references that are in the map. First posted on arXiv 14 Aug 2023.
Builds on
16 of 43 references.
References · 16
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4 more
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- 2020Contextual-Bandit Based Personalized Recommendation with Time-Varying User Interestscited by 18
- 2016Streaming Recommender Systemscited by 17
- 2023Controllable Multi-Objective Re-ranking with Policy Hypernetworkscited by 15
Built on by
Citing papers per year: 2024: 3; 2025: 4; 2026: 3.
10 papers.
- 2024A Survey of Controllable Learning: Methods and Applications in Information Retrievalcited by 12
- 2025Interactive Recommendation Agent with Active User Commandscited by 10
- 2024MoRE: A Mixture of Reflectors Framework for Large Language Model-Based Sequential Recommendationcited by 4
- 2025MAPS: Motivation-Aware Personalized Search via LLM-Driven Consultation Alignmentcited by 3
- 2024On the Decision-Making Abilities in Role-Playing using Large Language Modelscited by 1
- 2025Revisiting Clustering of Neural Bandits: Selective Reinitialization for Mitigating Loss of Plasticitycited by 1
- 2026Enhancing Bandit Algorithms with LLMs for Time-varying User Preferences in Streaming Recommendationscited by 1
- 2026GenRecEdit: Adapting Model Editing for Generative Recommendation with Cold-Start Itemscited by 1
- 2025In-Context Decision Making for Optimizing Complex AutoML Pipelinescited by 0
- 2026Contextual Scalarisation Thompson Sampling for multi-objective decisions in public mediacited by 0
- 2026Contextual Scalarisation Thompson Sampling for multi-objective decisions in public media29 May 2026
- 2026GenRecEdit: Adapting Model Editing for Generative Recommendation with Cold-Start Items15 Mar 2026
- 2026Enhancing Bandit Algorithms with LLMs for Time-varying User Preferences in Streaming Recommendations8 Feb 2026
- 2025Interactive Recommendation Agent with Active User Commands25 Sep 2025
- 2025In-Context Decision Making for Optimizing Complex AutoML Pipelines19 Aug 2025
- 2025Revisiting Clustering of Neural Bandits: Selective Reinitialization for Mitigating Loss of Plasticity14 Jun 2025
- 2025MAPS: Motivation-Aware Personalized Search via LLM-Driven Consultation Alignment3 Mar 2025
- 2024MoRE: A Mixture of Reflectors Framework for Large Language Model-Based Sequential Recommendation10 Sep 2024
- 2024A Survey of Controllable Learning: Methods and Applications in Information Retrieval4 Jul 2024
- 2024On the Decision-Making Abilities in Role-Playing using Large Language Models29 Feb 2024