Modeling Software Quality in Virtual Reality Applications from User Feedback
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Abstract (arXiv)
Virtual Reality (VR) applications couple software behavior with head-mounted displays, body movement, spatial interaction, and multimodal feedback. Consequently, familiar software-quality problems can have distinct consequences in VR, yet empirical knowledge of the quality concerns expressed by VR users remains fragmented. We analyze 1,656,968 public reviews of 28,745 VR applications across seven app stores. Our semiautomatic workflow uses five unsupervised methods to generate candidate aspects and multi-round human open and focused coding to construct and refine a hierarchical model of user-perceived VR software quality. The resulting model comprises 12 quality attributes and ten influencing factors. It distinguishes conventional attributes whose consequences change in VR from attributes closely tied to VR, including multisensory perception, user-friendly interaction mechanisms, immersivity, and comfort and safety. The influencing factors connect perceived quality problems to movement, control, tracking, multimedia, physics, configuration, and content decisions. Supplementary analyses examine temporal variation, platform and genre composition, accessibility-related reviews, and developer update logs. These descriptive analyses show that the concerns surfaced by reviews depend on context and identify concrete priorities for VR quality assurance. We release the available datasets, taxonomy materials, and analysis results to support replication and follow-up research: [https://sites.google.com/view/vr-software-quality](https://sites.google.com/view/vr-software-quality).
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Aug 2023.
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Citing papers per year: 2024: 3; 2025: 1.
4 papers.
- 2024Less Cybersickness, Please: Demystifying and Detecting Stereoscopic Visual Inconsistencies in Virtual Reality Appscited by 3
- 2024XRZoo: A Large-Scale and Versatile Dataset of Extended Reality (XR) Applicationscited by 1
- 2024Grounded GUI Understanding for Vision-Based Spatial Intelligent Agent: Exemplified by Extended Reality Appscited by 0
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?cited by 0
- 2025Runtime Failure Hunting for Physics Engine Based Software Systems: How Far Can We Go?29 Jul 2025
- 2024XRZoo: A Large-Scale and Versatile Dataset of Extended Reality (XR) Applications9 Dec 2024
- 2024Grounded GUI Understanding for Vision-Based Spatial Intelligent Agent: Exemplified by Extended Reality Apps17 Sep 2024
- 2024Less Cybersickness, Please: Demystifying and Detecting Stereoscopic Visual Inconsistencies in Virtual Reality Apps13 Jun 2024