XRZoo: A Large-Scale and Versatile Dataset of Extended Reality (XR) Applications
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Abstract (arXiv)
The rapid advancement of Extended Reality (XR, encompassing AR, MR, and VR) and spatial computing technologies forms a foundational layer for the emerging Metaverse, enabling innovative applications across healthcare, education, manufacturing, and entertainment. However, research in this area is often limited by the lack of large, representative, and highquality application datasets that can support empirical studies and the development of new approaches benefiting XR software processes. In this paper, we introduce XRZoo, a comprehensive and curated dataset of XR applications designed to bridge this gap. XRZoo contains 12,528 free XR applications, spanning nine app stores, across all XR techniques (i.e., AR, MR, and VR) and use cases, with detailed metadata on key aspects such as application descriptions, application categories, release dates, user review numbers, and hardware specifications, etc. By making XRZoo publicly available, we aim to foster reproducible XR software engineering and security research, enable cross-disciplinary investigations, and also support the development of advanced XR systems by providing examples to developers. Our dataset serves as a valuable resource for researchers and practitioners interested in improving the scalability, usability, and effectiveness of XR applications. XRZoo will be released and actively maintained.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 6 of its 29 references that are in the map. First posted on arXiv 9 Dec 2024.
Builds on
6 of 29 references.
References · 6
- 2023VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Researchcited by 6
- 2023Modeling Software Quality in Virtual Reality Applications from User Feedbackcited by 4
- 2024Less Cybersickness, Please: Demystifying and Detecting Stereoscopic Visual Inconsistencies in Virtual Reality Appscited by 3
- 2023Berkeley Open Extended Reality Recordings 2023 (BOXRR-23): 4.7 Million Motion Capture Recordings from 105,852 Extended Reality Device Userscited by 2
- 2024PlayMyData: a curated dataset of multi-platform video gamescited by 2
- 2024An Empirical Study on Oculus Virtual Reality Applications: Security and Privacy Perspectivescited by 2
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