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Grounded GUI Understanding for Vision-Based Spatial Intelligent Agent: Exemplified by Extended Reality Apps

arXiv 2409.10811 ↗First posted 17 Sep 2024cs.SE cs.AI cs.CVcited by 0

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Abstract (arXiv)

In recent years, spatial computing a.k.a. Extended Reality (XR) has emerged as a transformative technology, offering users immersive and interactive experiences across diversified virtual environments. Users can interact with XR apps through interactable GUI elements (IGEs) on the stereoscopic three-dimensional (3D) graphical user interface (GUI). The accurate recognition of these IGEs is instrumental, serving as the foundation of many software engineering tasks, including automated testing and effective GUI search. The most recent IGE detection approaches for 2D mobile apps typically train a supervised object detection model based on a large-scale manually-labeled GUI dataset, usually with a pre-defined set of clickable GUI element categories like buttons and spinners. Such approaches can hardly be applied to IGE detection in XR apps, due to a multitude of challenges including complexities posed by open-vocabulary and heterogeneous IGE categories, intricacies of context-sensitive interactability, and the necessities of precise spatial perception and visual-semantic alignment for accurate IGE detection results. Thus, it is necessary to embark on the IGE research tailored to XR apps. In this paper, we propose the first zero-shot cOntext-sensitive inteRactable GUI ElemeNT dEtection framework for virtual Reality apps, named Orienter. By imitating human behaviors, Orienter observes and understands the semantic contexts of XR app scenes first, before performing the detection. The detection process is iterated within a feedback-directed validation and reflection loop. Specifically, Orienter contains three components, including (1) Semantic context comprehension, (2) Reflection-directed IGE candidate detection, and (3) Context-sensitive interactability classification. Extensive experiments demonstrate that Orienter is more effective than the state-of-the-art GUI element detection approaches.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 56 references that are in the map. First posted on arXiv 17 Sep 2024.

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References · 11

  1. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,617
  2. 2024Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextcited by 3,175
  3. 2021Probabilistic two-stage detectioncited by 130
  4. 2024OmniParser: A Unified Framework for Text Spotting, Key Information Extraction and Table Recognitioncited by 74
  5. 2023Aligning and Prompting Everything All at Once for Universal Visual Perceptioncited by 59
  6. 2018Machine Learning-Based Prototyping of Graphical User Interfaces for Mobile Appscited by 36
  7. 2020Object Detection for Graphical User Interface: Old Fashioned or Deep Learning or a Combination?cited by 29
  8. 2023Modeling Software Quality in Virtual Reality Applications from User Feedbackcited by 4
  9. 2024Less Cybersickness, Please: Demystifying and Detecting Stereoscopic Visual Inconsistencies in Virtual Reality Appscited by 3
  10. 2024An Empirical Study on Oculus Virtual Reality Applications: Security and Privacy Perspectivescited by 2
  11. 2020Towards the Systematic Testing of Virtual Reality Programs (extended version)cited by 1

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