mlsanityData to 7 Oct 2026

Multi-Modal Machine Learning for Assessing Gaming Skills in Online Streaming: A Case Study with CS:GO

arXiv 2307.12236 ↗First posted 23 Jul 2023cs.LG cs.CVcited by 0

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Abstract (arXiv)

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer customized recommendation and service promotion to their customers. Meanwhile, this is also an important multi-modal machine learning tasks since online streaming combines vision, audio and text modalities. In this study we begin by identifying flaws in the dataset and proceed to clean it manually. Then we propose several variants of latest end-to-end models to learn joint representation of multiple modalities. Through our extensive experimentation, we demonstrate the efficacy of our proposals. Moreover, we identify that our proposed models is prone to identifying users instead of learning meaningful representations. We purpose future work to address the issue in the end.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 38 references that are in the map. First posted on arXiv 23 Jul 2023.

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23 of 38 references.

References · 23

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11 more
  1. 2021Leveraging Pretrained Models for Automatic Summarization of Doctor-Patient Conversationscited by 42
  2. 2023Complex Dynamic Neurons Improved Spiking Transformer Network for Efficient Automatic Speech Recognitioncited by 19
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