Contextual Blocking Bandits
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Abstract (arXiv)
We study a novel variant of the multi-armed bandit problem, where at each time step, the player observes an independently sampled context that determines the arms' mean rewards. However, playing an arm blocks it (across all contexts) for a fixed and known number of future time steps. The above contextual setting, which captures important scenarios such as recommendation systems or ad placement with diverse users, invalidates greedy solution techniques that are effective for its non-contextual counterpart (Basu et al., NeurIPS19). Assuming knowledge of the context distribution and the mean reward of each arm-context pair, we cast the problem as an online bipartite matching problem, where the right-vertices (contexts) arrive stochastically and the left-vertices (arms) are blocked for a finite number of rounds each time they are matched. This problem has been recently studied in the full-information case, where competitive ratio bounds have been derived. We focus on the bandit setting, where the reward distributions are initially unknown; we propose a UCB-based variant of the full-information algorithm that guarantees a O(log T)-regret w.r.t. an α-optimal strategy in T time steps, matching the Omega(log(T)) regret lower bound in this setting. Due to the time correlations caused by blocking, existing techniques for upper bounding regret fail. For proving our regret bounds, we introduce the novel concepts of delayed exploitation and opportunistic subsampling and combine them with ideas from combinatorial bandits and non-stationary Markov chains coupling.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Mar 2020.
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Citing papers per year: 2021: 3; 2022: 3; 2023: 3; 2024: 0; 2025: 1; 2026: 1.
11 papers.
- 2022Mitigating Disparity while Maximizing Reward: Tight Anytime Guarantee for Improving Banditscited by 8
- 2022Non-Stationary Bandits under Recharging Payoffs: Improved Planning with Sublinear Regretcited by 5
- 2021Combinatorial Blocking Bandits with Stochastic Delayscited by 3
- 2023Last Switch Dependent Bandits with Monotone Payoff Functionscited by 3
- 2021Recurrent Submodular Welfare and Matroid Blocking Banditscited by 2
- 2022Extending Open Bandit Pipeline to Simulate Industry Challengescited by 2
- 2023Preferences Evolve And So Should Your Bandits: Bandits with Evolving States for Online Platformscited by 2
- 2021Offline Planning and Online Learning under Recovering Rewardscited by 0
- 2023Fully Dynamic Online Selection through Online Contention Resolution Schemescited by 0
- 2025Influential Bandits: Pulling an Arm May Change the Environmentcited by 0
- 2026A Practical Algorithm for Feature-Rich, Non-Stationary Bandit Problemscited by 0
- 2026A Practical Algorithm for Feature-Rich, Non-Stationary Bandit Problems17 Mar 2026
- 2025Influential Bandits: Pulling an Arm May Change the Environment11 Apr 2025
- 2023Preferences Evolve And So Should Your Bandits: Bandits with Evolving States for Online Platforms21 Jul 2023
- 2023Last Switch Dependent Bandits with Monotone Payoff Functions1 Jun 2023
- 2023Fully Dynamic Online Selection through Online Contention Resolution Schemes8 Jan 2023
- 2022Extending Open Bandit Pipeline to Simulate Industry Challenges9 Sep 2022
- 2022Mitigating Disparity while Maximizing Reward: Tight Anytime Guarantee for Improving Bandits19 Aug 2022
- 2022Non-Stationary Bandits under Recharging Payoffs: Improved Planning with Sublinear Regret29 May 2022
- 2021Offline Planning and Online Learning under Recovering Rewards28 Jun 2021
- 2021Combinatorial Blocking Bandits with Stochastic Delays22 May 2021
- 2021Recurrent Submodular Welfare and Matroid Blocking Bandits30 Jan 2021