mlsanityData to 14 Oct 2026

Rethinking Mesh Watermark: Towards Highly Robust and Adaptable Deep 3D Mesh Watermarking

arXiv 2307.11628 ↗First posted 21 Jul 2023cs.CRcited by 6

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Abstract (arXiv)

The goal of 3D mesh watermarking is to embed the message in 3D meshes that can withstand various attacks imperceptibly and reconstruct the message accurately from watermarked meshes. The watermarking algorithm is supposed to withstand multiple attacks, and the complexity should not grow significantly with the mesh size. Unfortunately, previous methods are less robust against attacks and lack of adaptability. In this paper, we propose a robust and adaptable deep 3D mesh watermarking Deep3DMark that leverages attention-based convolutions in watermarking tasks to embed binary messages in vertex distributions without texture assistance. Furthermore, our Deep3DMark exploits the property that simplified meshes inherit similar relations from the original ones, where the relation is the offset vector directed from one vertex to its neighbor. By doing so, our method can be trained on simplified meshes but remains effective on large size meshes (size adaptable) and unseen categories of meshes (geometry adaptable). Extensive experiments demonstrate our method remains efficient and effective even if the mesh size is 190x increased. Under mesh attacks, Deep3DMark achieves 10%~50% higher accuracy than traditional methods, and 2x higher SNR and 8% higher accuracy than previous DNN-based methods.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 21 Jul 2023.

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Citing papers per year: 2023: 1; 2024: 1; 2025: 3; 2026: 1.

6 papers.

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  1. 2021Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderings
  2. 2026Geometry-Preserving Blind Watermarking for Raw 3D Point Clouds
  3. 2024GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
  4. 2024Towards Secure and Usable 3D Assets: A Novel Framework for Automatic Visible Watermarking
  5. 2024WATER-GS: Toward Copyright Protection for 3D Gaussian Splatting via Universal Watermarking
  6. 2025RDSplat: Robust Watermarking for 3D Gaussian Splatting Against 2D and 3D Diffusion Editing
  7. 2024GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting
  8. 2026Where, What, Why: Toward Explainable 3D-GS Watermarking